Thanks for the kind comments, narrow hallways seem to be a running thread for recommended things to change so that'll be the first rework. I've got some friends to help playtest it for me before updates now as well so that should help for future updates. Thank you for playing and rating it though, it's much appreciated.
Aolifu
Creator of
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Yeah I was rushing like mad the last day so you've seen right through me, and thank you for the nice advice and comments and of course thanks for taking the time to play and rate it. The idea for the same colour on the platforms was so you could "discover" it and try again knowing more info, but I will try your approach in my next update to see how that works out. And yeah I think I was so focused on ensuring it was hard for the player to remain undetected that I ignored the fear side of it, thank you for the info though, its much appreciated.
Yeah level design is my absolute worst ability, but I really like the idea of recharging the powers, whether that be through certain points throughout the levels or perhaps safe zones. The jump was intended to aid in exploring the upper parts of the level but I understand what you're saying. Thank you for playing, rating and commenting on my game though, was really fun for a first game jam.