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aomow

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A member registered Jun 15, 2020

Recent community posts

nice! :3

Celeste 64 v.1.0.1

Error Log (30/01/24 17:14:23)

Call Stack:

System.AggregateException: One or more errors occurred. (The input string '.5' was not in a correct format.)

 ---> System.FormatException: The input string '.5' was not in a correct format.

   at System.Number.ThrowFormatException[TChar](ReadOnlySpan`1)

   at System.Number.ParseFloat[TChar,TFloat](ReadOnlySpan`1, NumberStyles, NumberFormatInfo)

   at System.Single.Parse(ReadOnlySpan`1, NumberStyles , IFormatProvider )

   at System.Single.Parse(String, NumberStyles, IFormatProvider )

   at System.Single.Parse(String, IFormatProvider )

   at System.Convert.ToSingle(String, IFormatProvider)

   at System.String.System.IConvertible.ToSingle(IFormatProvider)

   at System.Convert.ChangeType(Object, Type , IFormatProvider)

   at System.Convert.ChangeType(Object, Type )

   at Sledge.Formats.Map.Objects.Entity.GetProperty[T](String, T)

   at Sledge.Formats.Map.Objects.Entity.GetFloatProperty(String, Single)

   at Celeste64.Map..ctor(String, String) in /home/noel/Projects/Celeste64/Source/Map.cs:line 122

   at Celeste64.Assets.<>c__DisplayClass21_1.<Load>b__0() in /home/noel/Projects/Celeste64/Source/Assets.cs:line 78

   at System.Threading.Tasks.Task.InnerInvoke()

   at System.Threading.Tasks.Task.<>c.<.cctor>b__281_0(Object obj)

   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread, ExecutionContext, ContextCallback, Object)

--- End of stack trace from previous location ---

   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread, ExecutionContext, ContextCallback, Object)

   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task&, Thread )

   --- End of inner exception stack trace ---

   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean)

   at System.Threading.Tasks.Task.Wait(Int32, CancellationToken)

   at System.Threading.Tasks.Task.Wait()

   at Celeste64.Assets.Load() in /home/noel/Projects/Celeste64/Source/Assets.cs:line 183

   at Celeste64.Startup.BeginGame() in /home/noel/Projects/Celeste64/Source/Scenes/Startup.cs:line 16

   at Celeste64.Startup.Update() in /home/noel/Projects/Celeste64/Source/Scenes/Startup.cs:line 46

   at Celeste64.Game.Update() in /home/noel/Projects/Celeste64/Source/Game.cs:line 123

   at Foster.Framework.App.<Tick>g__Update|69_0(TimeSpan)

   at Foster.Framework.App.Tick()

   at Foster.Framework.App.Run(String, Int32, Int32, Boolean )

   at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )

   at Celeste64.Program.Main(String[]) in /home/noel/Projects/Celeste64/Source/Program.cs:line 23

Game Output:

Celeste 64 v.1.0.1

Foster: v0.1.14

Platform: Microsoft Windows 10.0.22621 (X64)

Framework: .NET 8.0.1

SDL: v2.28.5

OpenGL: v3.3.0 NVIDIA 551.23, NVIDIA GeForce RTX 4070/PCIe/SSE2

FMOD Bindings: v20218

FMOD: v20207

Loaded Bank: D:\Celeste64-win-x64\Content\Audio\Master.strings.bank

Loaded Bank: D:\Celeste64-win-x64\Content\Audio\Master.bank

Loaded Bank: D:\Celeste64-win-x64\Content\Audio\music.bank

Loaded Bank: D:\Celeste64-win-x64\Content\Audio\sfx.bank