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apaperairplane

3
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A member registered Jun 20, 2020

Creator of

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The world feels great, and at times I definitely feel that the lighting changed to become much more moody, which felt great as a player.

Player movement felt a bit slow, I pressed every button on my keyboard in an attempt to go faster haha.

I Like the the way the world feels. The speed probably wouldn't be much of an issue for me if the world was smaller.

The physics of stuff. I found the little 3-pillar structure and tried to climb it. I slid up the walls but it always stopped before I ever reached the top :(

I wanted to run into the creature but I had no luck these times. Maybe some info to guide the player a bit would be helpful.

Hi,

First of all, very fun game. Easy to move around and shoot, and unfortunately I didn't get to hear the game too well but that's my fault. Playing the game, I felt like I didn't know what to do. I moved around and interacted with various objects but I didn't really know why or what they did. I also didn't quite know where I was going, it was very aimless.

I also ran into a bug. I interacted with some sort of workbench that allowed upgrades when interacted with. After leaving the menu the timer stopped and I was stuck on the workbench, a softlock. Not sure what caused it but it was there, just to call attention to it. Otherwise, I had fun playing, and I would like a bit more of a clarity to things as I just jumped in without much guidance, maybe a bit of a zoom out to see more things, but overall fun game!

How do you feel about the brief puzzle mechanics?

   So, while they were present and understandable, they could use some polish, which is expected from this stage of our game development. Level-design-wise I would add something very basic to introduce the player to the mechanics. Something along the lines of an arrow pointing to the green areas, or a pop-up on the green areas telling the player to do something.  

Were you able to figure them out relatively quickly with a bit of trial and error?

Yes, through a bit of trial and error. A specific thing that got me was the pit area near the end. I had thought that lead to certain death, until I accidentally fell in and found the green area to unlock the path. That could be solved by either a larger camera or something that hints there's something down there.

Did you get an understanding of the physics of the current body parts that were present?

 Yes. The physics were a bit awkward to get used to. At one point I stacked the parts and was able to use them as a step-stool to try and "parkour" my way over a wall.  It didn't succeed but maybe it's a possibility you may want to think about.