After more fiddling, I have found that the missing skeleton was because the object in question wanted the sprite assigned to it. I was attempting to have no sprite, and then draw a selection of different sprites with the Draw_Skeleton command. Is there a way to make this work, or do I need to merge the animations (fake ISO view walking towards and away from the screen) into a single sprite, and then control which is shown by setting the animation?
ApesAmongUs
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A member registered Feb 04, 2019
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When attempting to load the skeleton to start coloring parts 'sse_skeleton_atlas_load("FrontMaleBody.atlas")', it is giving me an error that this atlas file isn't a Skeleton. I can load and animate the skeleton normally, so it is functioning. But the extension isn't recognizing it. Is there something I need to do before the load command?