Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

apia46

20
Posts
3
Topics
3
Followers
5
Following
A member registered Sep 06, 2021 · View creator page →

Creator of

Recent community posts

softcapped, sorry

aah

please disregard that i was misremembering a mechanic

come on now...

this might have to do with the gate cloning thing


also, sometimes you can open doors while viewing from the wrong axis?

the undo system sometimes reopens the door immediately after you undo, it seems the undo position is still in contact with the door

also sometimes doors appear as x0 for 1 frame

(2 edits)


doors when you place them sometimes have incorrect lock 1 sizes, or are transparent for some reason

i think they might be claiming the id of an open gate or something


im excited

yippie

!!!!!

thats a bug sorry i probably wont update the game for a while cause im busy with other stuff (too lazy to work on this

WOAH
woah
woah

interesting idea...

"master keys should patch the oscillation"

what do you mean by that?

also, watson said (in a dm) that hes not gonna put decimals in part 2, but it is funny that it works so well.

(2 edits)

Hi! I made a monstrosity. Hope you enjoy!

Here is probably the dumbest IWL level of all time.

It's titled: Through Deduction


A link to the .jmap filethat you can open with keytool.

I will also send a solution video, but only once someone provides image proof that they beat the level. Because it's just more fun this way.

Congratulations to @pail#8638 who was the first to beat the level (using cheese, unfortunately)! Here is the solution video, as promised, but honestly the level isn't too bad, and it's still probably worth it to try it out yourself.

Also, that weird broken door over there? That's a door with height 0. I call them "ghost doors" because they work exactly the same as an idea MathCookie proposed in this post of theirs. Other people probably also had the same idea, but this was just the first name that popped into my head. Basically, they don't have collision, so you can also just walk right through them, however, if you do have enough keys to open them the door will take it away. It's kinda buggy but it seems to work fine in gameplay here.

The decimal keys you see work as you'd expect, but just know that the brown and red aura doesnt trigger if you have less than one of the respective keys. Why? I have no idea! Also, master keys take away exactly one each use, and so if you have a fractional amount and keep using it, the key "oscilates" back and forth between negative and positive. Same with fractional copies of doors, but sadly this level doesn't use that. (We like to call them oscilator doors, and they seem to make for some very interesting puzzles).

There is a high probability that I will make more stupid untangling levels like this, and I will update this post accordingly.

Have a nice day!

(1 edit)

Ghost doors are actually implemented in the game! Kind of. If you place a door in the level editor and set its height or width to 0, it becomes intangible and doesn't block your way, however, it can still be unlocked like a normal door! I used it in a puzzle that I made.

It has the side-effect that you can't select the door to edit it afterwards, and if you set both width and height to 0 it becomes really hard to even delete the door. You have to zoom in with C when that happens.

i would also like to know how to get the images, because they come as like seperate files for all the variations (how many keys, what color,  actually how many keys, what colors, what size, and so on), so how do you get them out as actually coherent images

alright thanks, update: i made the server which is here if anyone wants to join

quite self explanatory. also, me and @AccurateJaney#9102 on the Baba is you discord server are working on a wiki as well which is here and here

because blob

blob runner community · Created a new topic blob

runner