Thank you!
ApocalypticLlama
Creator of
Recent community posts
I loved this! Controls takes just a little bit to figure out, but after that I could see how easy it to improve. Easy to play, hard to master. The physics works very well imo. Art is very simple, but works great for this game. Music is not my favourite, but being a jam I don't think it's the most important to have.
On my first playthrough I thought the level was a little bit too long, but I was lot quicker on the second one and didn't felt like it anymore. Very solid entry for the jam!
I played a bit with it with a PS5 controller. One thing, is very laggy, there is nothing in the level how can I have frame drops?
I don't mind a static camera, but I feel it's too close to the player right now and unless I am going forward it's hard to adjust the movement to where I am going.
Lastly I found a bug with the movement and how to trigger it. It trigger when you jump off from a wall keeping the joystick in the direction of the wall, the character after the jump keeps running in the opposite direction of the joystick. The easiest way to trigger it is facing the first wall jump on the small side of the big red box (you want to go forward). Run toward the wall, jump and press A to grab, don't release the stick from going forward, press jump again, keep the stick forward. The character should run toward you now.
Also consider running the game in windowed mode. A nice debug feature would be having the combination of keys pressed on the joystick position on the screen so we could show a gif of what we do and what button we press and at what time to replicate bugs.
I'll wait for the next prototype release.