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ApocalypticLlama

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A member registered Jul 31, 2020 · View creator page →

Creator of

Recent community posts

Thank you!

Thank you!

Thank you!

You found the speed running strategy lol

I loved this! Controls takes just a little bit to figure out, but after that I could see how easy it to improve. Easy to play, hard to master. The physics works very well imo. Art is very simple, but works great for this game. Music is not my favourite, but being a jam I don't think it's the most important to have. 

On my first playthrough I thought the level was a little bit too long, but I was lot quicker on the second one and didn't felt like it anymore. Very solid entry for the jam!

You should see this at the end, a broken score screen 


Thank you! Yes you are totally right, I completely forgot to add a replay if falling out of the map, there's only one at the end. For sounds I just didn't had time

At the end of the map after the pillars you should get a leaderboard screen and a button to play again. Does it not show up?

I played a bit with it with a PS5 controller. One thing, is very laggy, there is nothing in the level how can I have frame drops?

I don't mind a static camera, but I feel it's too close to the player right now  and unless I am going forward it's hard to adjust the movement to where I am going.

Lastly I found a bug with the movement and how to trigger it. It trigger when you jump off from a wall keeping the joystick in the direction of the wall, the character after the jump keeps running in the opposite direction of the joystick. The easiest way to trigger it is facing the first wall jump on the small side of the big red box (you want to go forward). Run toward the wall, jump and press A to grab, don't release the stick from going forward, press jump again, keep the stick forward. The character should run toward you now.

Also consider running the game in windowed mode. A nice debug feature would be having the combination of keys pressed on the joystick position on the screen so we could show a gif of what we do and what button we press and at what time to replicate bugs.

I'll wait for the next prototype release.

Very fun game! I love this idea.

Little bug in level 5. You can clear the jump with the 2 characters stack on each other but you won't be able to open the door or unstack them.