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Thomas

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A member registered Aug 21, 2016

Recent community posts

Hello, sir or ma'am! I'm curious how you're feeling about this specific topic lately, maybe porting to Godot for open source friendliness? This is an absolute beast of a base. I'm sailing at night right now with Black Sails playing in the corner and ooooh I could just tinker with adding stuff to this game forever. 

amazing! Maybe think about providing a torrent link for it?

Fantastic - any chance of uploading the demo from here to Steam as well? Either way, thanks SO much for the reply, and will be waiting (im)patiently! :) 

Stupid question - is there a downloadable version of this demo/game? It's so fun but I live on a boat with internet that cuts on and off quite often and it keeps interrupting my playing this. Just curious and thought I'd ask. Wonderful little project, can't wait to pick up the full copy in a year!

It's really, really good. I don't have a lot of time - at all - for games, but I loved the style, and so did my 9yo daughter. It was such a sweet blend of game and interactive story. Really loved it. I write and draw and code and model/animate so I'm always interested in finding new ways of telling the stories I have and really enjoyed their approach, gave me a lot of ideas and thoughts on my own game dev ideas.

I had also just came off a Stranger Things kick, and so...they meshed well (to me). ;)

I shared this on Twitter also, hope you don't mind

I can see this. Great idea.

I was thinking about that last night, how we can be on so many levels - technologically, dimensionally, etc. That's an interesting game, played it right after my daughter and I went through Oxenfree. I love the interactive story games. Your idea sounds super cool.

Regarding shifting timescales, the idea reminded me of Superhot, that FPS where time only moves when you move.

Time is fun to play with.

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I think this is a fascinating idea and I'm imagining the main character as a starship. And when/if you hop out, FOV/time change.


Love the idea of exploring different scales and perception of time, as well. Very fun idea and when we're talking about exploring something the size of our universe, time is definitely one of the biggest limiting factors so it's neat to play with that and imagine how other intelligent life might perceive the flow and "problem" of time as well.

Yes and yes!

Was also imagining a game of star maps. You have so many seconds to click on specific objects/stars/whatever before time runs out. You succeed, the next map has less time or more objects to click on, whatever's clever.

RISK with aliens fighting for control. Grey aliens, Reptilians, etc.

(Thinking about joining and doing a project with my 9yo daughter, hi!)