Nice!
Aquatsunami
Recent community posts
The game state is right as the final person of a shrine battle dies right as the money on screen spawns and the sound is made suddenly the game just crashes, same crash every time. I assume it could relate to sending "send" prior in the fights(which also crashes the game but I assume intentional (if not, oh no)) (also I can look at the file description and it says 37.1)
I got no where else to place this bug so ig here will due (full version and latest patch (37.1)
Error
rpgenemy.lua:13: attempt to concatenate field 'state' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
rpgenemy.lua:13: in function 'getStateData'
rpgenemy.lua:96: in function 'update'
rpgview.lua:1160: in function 'update'
main.lua:102: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'