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Arcane_Imagination

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A member registered Jan 16, 2017 · View creator page →

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Thank you for this, I'm enjoying gradually working my way through (currently near the start of level 5). I never played this on the Amiga but regardless, I'm still finding myself pretty engrossed in it! :)

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I've just completed the demo and I have thoroughly enjoyed it. I don't see the point of me making too much in the way of criticisms here and there as this is still in development, so I'll focus more on what I liked in particular:

* Quite atmospheric (nice background low-key ambient audio)

* Rather good combat! It didn't seem just one dimensional and although I'm not bothered about bullet-time one way or another, I thought it lends itself well here. The way the sometimes enemies drop to the ground was also good for the most part.

I also liked the hit detection on the enemies as they did seem to react depending on where you hit them.

* Great level design and my kind of art/design style. The use of colour in some areas was great e.g. the blue corridor.

* Nice models of the enemies and weapons (especially the double barrelled shotgun).

If I was to hope for one or two changes to suit my personal tastes, then that would be for a quicksave function and flexibility to map your own keys, but I'm sure you're already aware of that. ;)

Also, the attack reach of the more dangerous enemies seemed a bit unfair but, as said, all  a work in progress, and I don't want to niggle too much. 

Btw, what did you use anything else to create this aside from Unity? I take it you need plenty of coding knowledge to make something like this? 

Great work - I will be following this as it's got very good potential. I think this was the most enjoyable gaming experience I've had in a while! I look forward to seeing how it progresses! :)

Ok, thanks. 

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Sorry if I've missed the obvious, but is there a feature to save your game yet?

Edit: Ahh, I see that is a planned feature for the future (an important one in my eyes). Fair enough.

I'll try that later on today, thanks.

Hi, I downloaded the newest version and for some reason whenever I move/interact in any way, the starting gun (can't remember its name but it sort of stabs out with a spike) 'fires'/makes a noise. I guess this could be down to remapping keys, since it didn't happen before when playing the vanilla release.

Thanks. :)

Thanks for the reply. :)

By the way, what level of coding experience does one need to make a game like that? Thanks.

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Nice little game. Good job. :)

I may be echoing some of the comments already posted, but my thoughts thus far are:


Things I like:

* The sound is very good indeed, and the music, although a tad repetitive at times, is still well done.

* The atmosphere is very tense and although I'm not normally a big fan of rogue like games, this is one of the better ones I've bought.

* The ability to upgrade, forge and expand your inventory space (and so on) is a very nice inclusion.

* Quite a nice visual style.


Things I would like to see included:

* Being an old school mouse and arrow key user, I would love to see remappable keys.

* Information about the resolution used would be nice; is it set according to your desktop res, or not?


Many thanks for your efforts, and I look forward to seeing it develop further. Keep up the good work! :)