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archgoat

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A member registered Aug 27, 2024

Recent community posts

(3 edits)

More reported bugs that I did not see listed below:

- Skulls lvl. 3 + funny bone can break the game also by dying in melee fight if their row is full and they get one shotted

- Adding a blessing on a wizard prevents him from using his ranged attack in that turn

- Adding a shield to a wizard is useless as the shield gets disabled for the run if he casts his ranged attack after a spell

- Leveling up: Putting an unit without buff or shield over an unit with buff or shield deleted the effects and items. You have to put the better one over the weak one or you lose progress

- (this one was the most annoying as it made me lose more games) If the SpeedUp function is active and an enemy on an empty lane has a Curse on him, he will not get damage for all the steps! Instead, he skips the lane to the first position in one step, taking damage only one time. Most frustrating when I have a curse on the king and this happens <3

Fair.

I agree.

Why do you have multiple rockers? I thought their effect does not stack, so it makes no sense to have more than one. Am I wrong?

This also happens to me. Whenever an archer kills a skull with bone item, the game crashes. Not sure why it does not happen on close range kill tho.

(1 edit)

But wizards are so fun! I had a run with only ranged stuff + spells and wizards carried it almost to the end (king remained with 1 HP). I know they are annoying because of RNG factor, but this switches the fight from a planned one to an intense one. Third book is also very useful against the king, even sturdy tanks can struggle with his stats, but having a free attack (with 2x damage on 3rd level) is OP. Though I agree that for beginners these strategies may be unnecessarily complicated at first.

(1 edit)
POV your necromancer multiclassed into warlock, cleric and fighter