Hi everyone,
I’m working on a top-down game and looking for ways to optimize the time spent creating character art and animations. My idea is to design all the characters, NPCs, and monsters with just left and right views. When a character moves up or down, the game would still show either the left or right view, with running animations.
I know this deviates from the more traditional approach where you’d also have front and back views for upward and downward movement. I’m curious if anyone has seen this approach used effectively in other games. Does it look okay, or does it feel awkward?
If you’ve tried something similar or know of games that have, I’d love to hear your thoughts or see examples! I want to make sure this doesn’t compromise the visual experience too much before committing to it.
Thanks in advance for your input!