Excellent job, virtua
Archonic
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I just submitted a game (https://archonic.itch.io/hazmat-havoc). However, I have been told many times that the control scheme is unintuitive to the point of the game being unplayable. It wasn't like this on my machine, though, since I had different keybinds set. I know I should have thought of this beforehand, but is it ok if I make one small configuration change to make the control scheme more intuitive? I'd only be making look and move use the same buttons.
Hey! I just wanna start saying this is a really cool game, I don't think we get enough browser-accessible local coop games.
However, I really wish there was some sort of natural progression instead of just a level selector with a bunch of levels. It feels oddly unsatisfying to complete a level and get placed in the same room that you were in before.
Also, the hit animation is way too far away from the character and seems a little inconsistent.
Overall though, great job! Some of the level design is very innovative and I'm sure fun to experience with someone else by your side. I especially liked the little text at the beginning, it reminded me of Celeste :)
Interesting concept. However, you MUST put an epilepsy warning in, or on the store page for this game. Intense screen flashes immediately on start and throughout the game can be incredibly dangerous.
Overall though, really smooth poses/animation on the player character, nice minimalist, yet aesthetically pleasing visuals. I LOVE how you can pick the game up anywhere and enter your initials to post your high score (though it is a tad annoying to enter them every time). Great job!