Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Arcsymus

8
Posts
3
Followers
3
Following
A member registered Sep 10, 2021 · View creator page →

Creator of

Recent community posts

Thanks so much! I think that's just about the best review I could have asked for, really!

Hey! Thanks for the feedback and the bug reports!

Thanks! I'm gonna give your super-hard mode permadeath rogue-like game another try!

Hey! I love the energy of your project! I found myself definitely getting attached to the main characters--it was interesting to see how different people had different opinions about what was happening at the Ultraviolet! I had to give up after awhile because I couldn't find the drummer! I'm pretty sure I know where he is, but on first playthrough I talked to him because he was right by the chicken, and then I talked to the chicken and got locked out!

This is an awesome project, and I'm definitely gonna follow up with your post-jam updates!

I think you should be totally proud of this dumpster fire! I thought that it was tremendously fun--the battle background is mesmerizing! How do you beat this game, though?! Is the Diamond Plate puzzle supposed to be the lyrics to a Beatles song?! I dunno!

Haha! This was funny. What really made it for me was the text-to-speech reading my typing errors. I really go the feeling like I was some chump getting the press from the bank, and grinding out work pressing clients to make ends meet.

Hey! I love your cute little sprites and the music! I think there's a lot to be said for the ideas revolving around the core gameplay loop here--I really enjoyed playing this, although I couldn't finish the game!

I would love to see this game developed further. I think you could take the inspiration behind this game and expand it into something really novel.

(2 edits)

Hey! Thank you so much for taking time time to play my game and for your kind comments! I'll definitely look into that bug!
I think I know what happened--Quisandra must have been dead! I think I've got the solution here.