Very nice! Nothing over the top, and a little under the expected hour (Could use a run option, just for passing through areas again while searching for bits) but I enjoyed it. A few minor collision glitches (There's a couple doorframes that aren't walls on the right side of the door but are on the left), but it is a jam game.
Argeth
Recent community posts
A game with a lot of potential, and a lot of interesting ideas. Every battle is supposed to be a mental challenge. That challenge is a bit of a lie when you have enemy monsters hitting you 4 times randomly for 1/3 of your life. In groups of 4. Even with a whole party of 4, you can get curb stomped hard. And if anyone is already dead, well... While I like the possibility here, it feels like it wasn't playtested even in this first intro area. (Or if it was, it's not made terribly obvious how you're supposed to not die to Busy Bees. Who seem to ignore damage randomly. 'Squash bugs!' 'Bug takes 0 damage' 'Welp, guess I die' 2000 damage taken)
A couple mechanical issues, using an item closes the item menu completely, buying multiple 'tactics' isn't really explained at the start (does having more of the same ability level it up? Does it do anything at all?), dying under certain conditions actually revives you instead. (I think that's dying of poison rather than combat damage. Didn't test a lot)
I do love the overworld monsters, and there was obviously some love from the hand drawn sprites. It just feels a bit rushed.