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argirisb

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A member registered Jul 11, 2024

Recent community posts

Hello.

Unfortunately, I'm getting the same behaviour with RC2.

No matter what I choose, I get a crash. 

Error trace

https://pastebin.com/yLJ9xV0R

Hello.

Thank you for this great application! 馃槉

I'm getting a crash with v. 0.16 RC1, although 0.15.2 works fine.


OS & Machine

OS Version: macOS 11.7.10 (20G1427)
Model: MacBookPro11,2, BootROM 478.0.0.0.0, 4 processors, Quad-Core Intel Core i7, 2 GHz, 8 GB, SMC 2.18f15
Graphics: kHW_IntelIrisProItem, Intel Iris Pro, spdisplays_builtin
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343531533641465238412D50422020
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343531533641465238412D50422020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x134), Broadcom BCM43xx 1.0 (7.77.111.1 AirPortDriverBrcmNIC-1680.11)
Bluetooth: Version 8.0.5d7, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
USB Device: USB 3.0 Bus
USB Device: Apple Internal Keyboard / Trackpad
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
Thunderbolt Bus: MacBook Pro, Apple Inc., 17.1

pixelover.log

Godot Engine v3.5.1.stable.custom_build.848a89252 - https://godotengine.org 
OpenGL ES 3.0 Renderer: Intel Iris Pro OpenGL Engine
Async. shader compilation: OFF (enabled for project, but not supported)
ERROR: Condition "_first != nullptr" is true.
   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
   at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.

pixelover^.log

Godot Engine v3.5.1.stable.custom_build.848a89252 - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel Iris Pro OpenGL Engine
Async. shader compilation: OFF (enabled for project, but not supported)
ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
undo
set Filter Sharp Bilinear
ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Condition "_first != nullptr" is true.
   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
   at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.