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Aria.

48
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472
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A member registered Jul 25, 2021 · View creator page →

Creator of

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Thank you for the very kind words! It makes me happy that people who connect to this story are still finding it more than a year after I wrote it. And I'm amazed that you took notes while playing :0

Thank you so much! I'm really glad it was meaningful to you.

I would like to opt out of receiving funds for this itch account from the Queer Games Bundle. 

I understand that this means I will not receive funds for my game.

There are a lot of different branches, but I think I always manage to avoid being washed.... sorry everyone.

It's a lovely and romantic story and the structure of the game is really cool.

Thank you for making an account just to comment, I really appreciated your message ^^ Yay!

thank you seal

Thank you!! You don't need to donate, this really sweet comment is enough :)

Thank you so much! It always makes me really happy to reach other people who had similar feelings through this story. 

There are 10 levels in total. Sorry that I made it too hard, I think only one person was able to beat all levels so far. But thanks for trying it out. For the "Desperation" move, how it works is repeatedly tapping forward after a dive will give you a slight forward boost with each tap, it's hard to notice though.

Thank you for your detailed thoughts!! I am really glad you got a lot out of it. It was difficult to make but I do feel proud of it in the end....

"a low pained moan"

Yay ^_^ Go forth and write with your new brain chemistry!!

Thank you so much!! It really means a lot to hear about it impacting someone in this way.

Thank you for the really kind comment! I figured people might be a little confused by the first set of credits (they are characters from other games I made or worked on) but I didn't realize people might think that the game was really made by a huge team, that's really funny 😄 I think it could have been possible for me to make the game in a less painful way but I'm really happy with the result in the end!

I hope that's a good thing?! If it's bad I am sorry. Part of why I made this game is to communicate things I have trouble figuring out how to say. Thank you for trying it.

Hooray ^^ I'm glad people are recommending it to others and those others are finding it helpful! Thank you for playing!!

Yay yay ^__^

Aw, I feel like crying a little after playing this, it's a lovely work.

Thank you for playing! I'm glad it was impactful :)

Thank you so much! ^_^

Yay :) I'm really glad you enjoyed it and got a lot out of it! And it makes me happy when people like the stuff in Chapter 3!

I wanted to say more after reading your postmortem. The reason I liked it so much is because it gets across the experience of missing someone you love really viscerally. I can understand why you feel disappointed, because it wasn't what you wanted to convey originally, and it's maybe not as thematically ambitious, in the sense that there are a lot of stories about love and missing someone. I think what's special about it is how strongly it gets across this feeling in such a short time. Anchoring it in specific personal details made the feelings stronger for me. You could make similar comments about "Sydney", though. Maybe since missing someone you love is such a common experience, this work was more "relatable" to people and got a larger response. It sounds like maybe you want make more games that are difficult to relate to :) I personally really like when I make something super niche and specific and it still connects with people.

holy shit i love this

Thank you :) Whenever someone likes my game, I grow more powerful.

Wow, it's a really haunting story. The end of Charity was like being shot in the heart with an arrow, but this was more like noticing that I've sunk deep into a pit of quicksand without realizing it. It's weighing on me and I want to play it again to try to understand the feelings in the story better. Also, the imagery of the dream was really lovely. Great work Katey and Foto.

Thank you for playing! Kind comments like yours really help encourage me to keep making and sharing this kind of personal work.

Yay yay! Thank you for playing :)

Thank you so much for the nice comments! It makes me really happy to hear that it was inspiring and makes you want to make your own art. Making art that reflects my weird self has been really important to me.

Thank you! Even if you didn't understand Aria and Melody I'm really glad you liked it :3 I will have to check out that essay later!

Umineko is a really wonderful game. I hope you like it.

Thank you so much for playing! It means a lot to me when people say it was personally touching and relatable. And, I'm glad the erotic parts were interesting ^_^

It makes me so happy when people find it relatable because I wrote it with the hope that it would connect with other people who are similar to me in some ways. Thank you so much for playing!

Thank you for playing! I'm glad it was interesting. A friend called it a "story/essay" because of all the introspection and analysis weaved into the story, which I thought was really funny.

Also, "it made me start to see the appeal of vore" is perhaps the highest possible praise I could get.

Thank you for the long and thoughtful comment! I'm glad it made you cry (I guess??) because it became hard for me to judge if it would be emotionally impactful after spending so long making it.

The "chuuni-as-hell" remark made me laugh.

Someday I want to make another visual novel (I'm really interested in making a "dating sim" with like stat-raising and time elements....) but it's become scary to me now. I definitely need to either slow down the development by a lot or find a way to reduce the scope if I do that.

Thank you! It makes me really happy when people find it relatable. I also like that you said it's cute even though there's a lot of extreme and violent content :D

Amazing cute game!! I loved the story and traversing the areas!!!

This was so funny and beautiful, I'm tearing up a little.... waah!!

Good ass game.

It's a really heartbreaking and evocative story. I was impressed with how much you got out of the 500 word limit.

I didn't know some of the relevant history, and looking up the meaning of the Indonesian phrases mentioned in the story and learning the context made it hit a lot harder.