That did the trick, thank you!
Arisukensi71
Recent community posts
So, after porting my characters, input data, and everything else in the profileCollections folder over from v0.9.2a to the 3.4.8 single player demo, I get the following error message in both the development console and player log:
IndexOutOfRangeException: Index was outside the bounds of the array.
at QuestTrackElement.Handle_QuestTrackInfo () [0x0019e] in C:\Users\Nate\Documents\_Atlyss04\Assets\_SCRIPT\_GUIScripts\QuestTrackElement.cs:43
at QuestTrackElement.Update () [0x0002a] in C:\Users\Nate\Documents\_Atlyss04\Assets\_SCRIPT\_GUIScripts\QuestTrackElement.cs:15
Fortunately, subsequent launches of the game are free of such errors (my best guess is the cause is a mismatch between the listed User name and the actual one)
I just wanna say this game is fun, but
1) Enemy respawns seem to happen much too frequently for my liking
2) While still doable, platforming is NOT this game's forte, as shown by the Crescent Keep's platforming segments
3) Some more race options would be nice, as would the ability to play with a controller (the latter of which ik is in the works)
Now for the questions
1) How do I actually buy things (or is that not yet properly implemented yet?)?
2) What other bosses, areas, etc are planned for future versions of the game (if you don't mind sharing ofc)?
As someone vwho struggled incredibly in literally every boss fight except Terri & Tammi, it woulda been nice to know much earlier about the option in the war room to auto win these battles (which was incredibly difficult, even with one of my dice becoming a d6 via Reinforce every battle I can afford to). So, even if you won't reduce the damage bosses can do, buff Reinforce dice rng, or remove enemy debuffs, please at least make the player aware of the auto win option in-game
So, I'd just like to say: you really gotta do something about that combat system, bud. It's good on paper, but incredibly frustrating in practice and, quite frankly, it shouldn't be borderline necessary to use the Reinforce buff to win a fight. Not to mention how infuriating the dice rng tends to be (this is coming from an avid d&d fan, mind you). Just. There are major flaws in tthe combat that need to be fixed for player enjoyment