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Arisukensi71

14
Posts
2
Topics
A member registered Sep 08, 2023

Recent community posts

That did the trick, thank you!

So, after porting my characters, input data, and everything else in the profileCollections folder over from  v0.9.2a to the 3.4.8 single player demo, I get the following error message in both the development console and player log: 

IndexOutOfRangeException: Index was outside the bounds of the array.

  at QuestTrackElement.Handle_QuestTrackInfo () [0x0019e] in C:\Users\Nate\Documents\_Atlyss04\Assets\_SCRIPT\_GUIScripts\QuestTrackElement.cs:43 

  at QuestTrackElement.Update () [0x0002a] in C:\Users\Nate\Documents\_Atlyss04\Assets\_SCRIPT\_GUIScripts\QuestTrackElement.cs:15 


Fortunately, subsequent launches of the game are free of such errors (my best guess is the cause is a mismatch between the listed User name and the actual one)

Honestly, this game is awesome, but I'd like to make a few suggestions

1) The ability to jump while swimming would be nice

2) It'd be neat to be able to use a custom Mii

3) more outfits, travel spots and the ability to get into the basketball court would be dandy imho

So, for "Stomp-a-Head", how many times do I have to get it right to get the star? (Also, the Anime Billiards time limit is way too strict to win with the way this game handles)

1) Yeah, that sounds good to me

2) Yeah, I might have to take some time to learn that technique, but bigger platforms could definitely help

3) That's fair tbh

And thank you for helping me figure out how to shop (right clicking is the last input i'd have thought it'd be, but it's cool)

I just wanna say this game is fun, but

1) Enemy respawns seem to happen much too frequently for my liking

2) While still doable, platforming is NOT this game's forte, as shown by the Crescent Keep's platforming segments

3) Some more race options would be nice, as would the ability to play with a controller (the latter of which ik is in the works)

Now for the questions

1) How do I actually buy things (or is that not yet properly implemented yet?)?

2) What other bosses, areas, etc are planned for future versions of the game (if you don't mind sharing ofc)?

As someone vwho struggled incredibly in literally every boss fight except Terri & Tammi, it woulda been nice to know much earlier about the option in the war room to auto win these battles (which was incredibly difficult, even with one of my dice becoming a d6 via Reinforce every battle I can afford to). So, even if you won't reduce the damage bosses can do, buff Reinforce dice rng, or remove enemy debuffs, please at least make the player aware of the auto win option in-game

So, I'd just like to say: you really gotta do something about that combat system, bud. It's good on paper, but incredibly frustrating in practice and, quite frankly, it shouldn't be borderline necessary to use the Reinforce buff to win a fight. Not to mention how infuriating the dice rng tends to be (this is coming from an avid d&d fan, mind you). Just. There are major flaws in tthe combat that need to be fixed for player enjoyment

Been a player of the Switch version for several days now and a few things I feel should be worked on

1) Nerf the frog's speed pls

2) Nerf the chance of frog reward dupes pls

3) pls remove the possibility of multiple consecutive fishing misses/trash lands 

Yeah, I'm like 99% sure it is

Ah, okay. thx

So, I have a question- How do you unlock the unlockable model in the Super Mario section?

Aside from the unfair aspects of the game (unfair level design and few options for healing), its a super fun game. 8.5/10

A suggestion for the dev- maybe allow for changing keybinds in case an important key, such as Tab, isn't working?