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Arkisto Games

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A member registered Nov 08, 2018 · View creator page →

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Oh yeah, I have played it but haven't finished all the levels yet. Once I have, I'll give it a review

Search for a free alternative to Winzip. 7zip is one example.

(4 edits)

Did you get any error messages? I downloaded and unzipped both Windows and Linux versions (1.3) of the game just now and they worked fine.

I like the particle effects, they are a nice touch. Those obstacles with floating layers also look alright but I'm not that fond of the simple block look of all obstacles.  Something could be done to make them interesting.

Difficulty is very easy but then in level 8 it takes a considerable hike. That could be evened out a bit.

I encountered a bug where I completed a level just ~200 meters in. This happened in the eq level twice. A level never froze at the start for me.

I see some typos here and there. And like in the previous game, you left your own name out of the credits ;)

Well written and very interesting! This is a good starter's guide for creating dungeons even without the program.

The production value is incredible! Well done!

I encountered a bug where I couldn't put a card in either Common room or Discard pile. Also, it would be nice to see all of the scores when viewing discarded cards. Now they cover each other.

Alright, I'm back :D The game has improved nicely, good job. Giving the player the power to change the speed was a great choice.

Some things that I felt could be added/improved are

  • Speed gauge. It's clear that the speed changes but I'd like to know how much. Or maybe you could just add "Speed: 1/2/3" to the UI.
  • In level 3, at 800 m, there's a spinner I couldn't pass at all.
  • Level 5 was very difficult, even more difficult than level 6. But I finished it, it was fun! Swapping the levels' names around should be enough.
  • The challenges were too hard for me unfortunately. Well, they wouldn't be challenges if they were easier I guess. They are too long, though. 1000 m is plenty.
  • Some obstacles shake or fall down in the later levels. They don't impact gameplay negatively so no biggie.
  • I'd like that you put back the objective text to the normal levels. It's in the challenge levels so why not in the normal ones?

Don't put yourself down! I had a team of four people so that definitely helped. We were three coders and an artist+musician.

Oh yeah, sorry for keeping you waiting. I'll play your game.

Thank you very much! How did you like the puzzles? Which was your favourite?

(1 edit)

Pretty cool! It gets really tough in the end.

I noticed a few things you might want to fix:

  • In level 4, I barely moved 10 m before the level was completed.
  • After a few attempts at level 5, the same thing happened when the level restarted. I got told 'Thanks for playing' and that was it.
  • I can't replay any levels from the level menu, the ball won't move. I refreshed the web page and it works now.
  • In the credits, I noticed your name is missing. The most important credit isn't there, haha.
  • Having a long uncopyable link in the credits is not the best idea.

Good work so far! Keep creating!