Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

OneManArmy

535
Posts
5
Topics
2,212
Followers
A member registered Aug 30, 2017 · View creator page →

Creator of

Recent community posts

This is educational project. I am not creator of sounds used in project, so I can't give you permission to use them (who knows where you want to use them).

Hi, what do you mean by "mobile support"? The Legacy Edition is already playable in mobile browsers. Additionally, a mobile version is in development (for now, Android only). An older build is already available for download on Itch.

As for "controller support," it’s a bit complicated. Technically, you can already map inputs and control the player, but there’s no aim assist, and certain actions still require a mouse and keyboard. Adding proper controller support would require replacing the entire input system and reworking much of the UI, so I’m not sure if SW will have full controller support. But we’ll see.

Hi, SW is not out yet. At first I have to finish SW:LE and then I can focus on main version of the game.

Ah, the main game will have some graphics improvements. Have you played the main game (not the LE edition) with all the new maps on the highest quality settings and post-processing enabled?

Hi, I am already working on the update. I think the graphics for a browser game are pretty good. 
Web games have limitations and I usually prioritize performance over graphics.

Here are some screenshots and information in the description:
https://www.instagram.com/p/DDoF-zlob

SW and SW: Legacy Edition are separate editions of the game. SW will be using Steam accounts, so progress from the previous version won’t carry over (everyone will start fresh).

If you’re asking about SW:LE on CrazyGames, that version uses a different account system, so progress won’t transfer there either.

Web and mobile platforms require extensive optimizations and changes to ensure the game loads quickly and runs smoothly with acceptable frame rates on browsers and mobile devices. Many games have separate versions tailored for mobile and web to handle the limitations of these platforms, often referred to as 'lightweight' versions. Similarly, SW has a lightweight version called SW: Legacy Edition, specifically designed for browsers and mobile devices.

Hola, por el momento, el juego solo se puede jugar en CrazyGames. En un futuro cercano, planeo lanzarlo en Google Play Store y luego en Steam.

Answer in description.

Thanks. The game was in development on Itch. The low player count was expected due to the lack of an active player base and no money spent on advertising. Unfortunately, it's not enough to just create a good game and upload it. Developers and publishers often need to invest a lot of time and money into marketing to reach a larger audience.

all info in description. SW is no longer in dev on Itch and hopefully soon will be on Steam. For now you can play Legacy Edition.

Hi, go to in-game menu Settings/Controls.

Maybe in final builds. Will see.

Don't worry about it. I was just surprised to see 1 star from game developer, from someone who knows how much work was put in and how hard/time consuming process is game development. I see you changed rating. Thanks.

What happened? why did you rated game with 1 star?

That's the plan for the main game (SW).

Added bots in SW-LE.  Bots has multiple difficulty levels and they can play all game modes.

We have started testing SW: Legacy Edition, which will serve as the base for the web and mobile versions. Feel free to join the testing phase.

https://armedunity.itch.io/swle

In last update (v0.98) was added realistic/more detailed maps. 

I think we already have top-notch movement. Maybe you played Classic preset where most of movement features are disabled?

Yes, I plan to change how healing works.

(1 edit)

Try to use command line arguments:

https://skillwarz.com/topic/2473-command-line-arguments/

And if you need to reset all settings, then hold keys R and P for 5 seconds on login screen. Game will auto close.

You can manually download from page. Or if you want to play via itch app then try to reinstall game.

But wait for release of v0.96 (most likely today).

At this moment online is small. Try at different times of day. 

Or tell your friends about game and play with them.

Low number of players is expected here on Itch. Also we need active community to raise numbers.

(1 edit)

Thanks.

Write in forum about "more optimized and more like cod" and in details, so I can understand what exactly you mean. Game already has similar to COD preset and game runs well even on low-end PC's.

There are few reasons why most maps are prototype (not completely finished).

1. Less details = faster loading and better performance.
2. Smaller download size. If all maps will be detailed, then you will have to download 4+ GB and 10+ GB on disk.
3. I don't have 3d artists in team. I am making this game alone and it will take 3+ months just to redo and finish all maps.
4. I personally prefer clean look of prototype maps. Easy to spot enemies, not like in some AAA games, where it's very hard to spot/see enemies.

Thanks.

We have radar in Classic preset.

I use Photon (PUN 2).

In such situations you just have to wait 10-30 min and try again.

wait, do you blame me that my project was made on newer version of Unity engine then you use? 

Yes, you can upload builds.

You need 2019.3 or newer version of engine. If you use newer versions (2020 and up), then you may need to fix some errors, due changes in Unity engine.

(1 edit)

In description you can find "Install instructions" video. Just follow step-by-step and everything will work out of the box.

You must "Open" project, not drop some folders in your newly created project.

I would like to make mobile version, but I don't have time and resources. Maybe in future.

Game mode? 

Map name? 

Your and your friends pings?

Can you record video? If you say it happens "almost always", then something is not working correctly. Yes, it CAN happen, but rarely.

Thanks

Yes, in Sao Paulo

These are private rooms. You can join them only if player who created this room will give you password.

(1 edit)

what exactly you mean with "gunplay is too slow"? TTK, or weapon handling, recoil, or?

rng (if you talk about recoil) helps balance game as we have small player base where high skill players have to play against low skill players.

How many hours you have played this game? We already have leader-boards (main and seasonal), ranks, unlocks (unlock perks, weapons, skins, attachments and game features) and prestige system.

Rank/skill based matchmaking requires much bigger player-base. At this moment it's simply not possible.

Game is on itch because it's in development. Release on Steam is planned.

Thanks, but what exactly you mean with "ranking system"? 

You mean matchmaking system, so low skill players don't have to play against high skill players?

Thanks. I think soon situation will change.

Thanks. Yeah, I am using unity engine 12+ years, but it's more like hobby for me.