This is educational project. I am not creator of sounds used in project, so I can't give you permission to use them (who knows where you want to use them).
OneManArmy
Creator of
Recent community posts
Hi, what do you mean by "mobile support"? The Legacy Edition is already playable in mobile browsers. Additionally, a mobile version is in development (for now, Android only). An older build is already available for download on Itch.
As for "controller support," it’s a bit complicated. Technically, you can already map inputs and control the player, but there’s no aim assist, and certain actions still require a mouse and keyboard. Adding proper controller support would require replacing the entire input system and reworking much of the UI, so I’m not sure if SW will have full controller support. But we’ll see.
Hi, I am already working on the update. I think the graphics for a browser game are pretty good.
Web games have limitations and I usually prioritize performance over graphics.
Here are some screenshots and information in the description:
https://www.instagram.com/p/DDoF-zlob
SW and SW: Legacy Edition are separate editions of the game. SW will be using Steam accounts, so progress from the previous version won’t carry over (everyone will start fresh).
If you’re asking about SW:LE on CrazyGames, that version uses a different account system, so progress won’t transfer there either.
Web and mobile platforms require extensive optimizations and changes to ensure the game loads quickly and runs smoothly with acceptable frame rates on browsers and mobile devices. Many games have separate versions tailored for mobile and web to handle the limitations of these platforms, often referred to as 'lightweight' versions. Similarly, SW has a lightweight version called SW: Legacy Edition, specifically designed for browsers and mobile devices.
Thanks. The game was in development on Itch. The low player count was expected due to the lack of an active player base and no money spent on advertising. Unfortunately, it's not enough to just create a good game and upload it. Developers and publishers often need to invest a lot of time and money into marketing to reach a larger audience.
Try to use command line arguments:
https://skillwarz.com/topic/2473-command-line-arguments/
And if you need to reset all settings, then hold keys R and P for 5 seconds on login screen. Game will auto close.
Thanks.
Write in forum about "more optimized and more like cod" and in details, so I can understand what exactly you mean. Game already has similar to COD preset and game runs well even on low-end PC's.
There are few reasons why most maps are prototype (not completely finished).
1. Less details = faster loading and better performance.
2. Smaller download size. If all maps will be detailed, then you will have to download 4+ GB and 10+ GB on disk.
3. I don't have 3d artists in team. I am making this game alone and it will take 3+ months just to redo and finish all maps.
4. I personally prefer clean look of prototype maps. Easy to spot enemies, not like in some AAA games, where it's very hard to spot/see enemies.