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Arondriessen

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A member registered May 16, 2020 · View creator page →

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Appreciate it! You raise an interesting point because I definitely prefer this version of 3D mouse control, but I guess this is why they often have inverted control options in menus. It's up to preference. My logic is that I hover on the part that I want to look at, which rotates the cube the opposite direction, but logically it also makes sense to hover in the direction that you want the cube to rotate.

Glad you like it! I admit it hurt my head a bit too without the solutions :)

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Thanks! Yeah, I understand, it's a very specific kind of spatial visualization type of puzzle game, so naturally not everyone would enjoy it. The 3D dice were actually an attempt to make the main visualization dynamic less demanding but I'm not sure it fully achieves that.

Appreciate it!

Thanks! Yeah, it was honestly funny to see how many people had similar ideas about matching die numbers, but oh well. The 2D approach was a technical choice and I see how 3d would make the main mechanics easier, but it allowed us to focus on the coffee shop theme and interaction polish a bit more.

Great concept and well made. It took me a while to grasp the basics tho, might be good to the first inspection without a time limit where the walk away, so that you can take your time trying things.

The visuals are a bit overwhelming for me personally, but I agree it would make a good kids' game with maybe some simpler controls. Looks like a lot of effort went into it!

Great idea. The card does seem to land on the right side a bit too often.