Once I got to level 3 and realised what to do, I immediately realised what a great game it is!
aronegal
Recent community posts
Tried the demo!
There's a small bug: when A is pressed during the death it doesn't fire on new spawn. Easy to recreate, just hold the A all the time and die, and you'll see.
But also, is there a reason not to fire all the time? Will there be the levels where you have to be careful when you shoot and when you not? If no - I'd recommend just auto-fire without pressing any buttons.
Good luck!
Very elegant! I was working on something very similar)
If you're planing to develop the game further, I'd recommend adding one more type of dot that must not touch inside the circle. Poisonous dot?)) It will deepen the gameplay, without adding extra controls and keeping it elegant like it is right now ;-)
In any case thank you for the game and a glimpse to your source code!
This is great! A bit too hard hard, but great fun for 2 on a sunny day, so the screen looks good from any angle)
Few wishes, feel free to disregard ;-)
- Manual as menu image playdate.setMenuImage - feels kinda unnecessary to waste menu item on that, when it can be always there ;-)
- Switch between tilt/d-pad controls from the menu playdate.menu:addOptionsMenuItem at any time
- Score with dithered (grey) line and smaller - less obtrusive
- Single player mode? Squash-like, where you play against the wall with crank. Score chaser?
Thanks for the game!