cool game
AronEiichi
Creator of
Recent community posts
This game is soooo much more fun in a quieter room!! Great work team!! The fish parrying is perfect, and the sound of the fish leaving the water exactly one measure before you slice it makes it really satisfying. One gripe I have is the ambiguous timing of the slice notes. I understand you're supposed to wait for the fish to line up and wait for the beat, but I still feel robbed when I slice it one measure too early when the fish were perfectly lined up on my screen!!! I think an pre-emptive sound or something would make it less frustrating, similar to the "Bah bum bum bum" sound in Air Rally from Rhythm Heaven Fever, or if the visual cues didn't fade out as you get closer to the intended timing. Ultimately, the controls were quite responsive and the cute art and music really came together. Wooo!!
I'M SORRY KIRA WILL NEVER FIND PEACE I'M SO FREAKING BAD AT GAMES THAT I GOT LOST IN A WALKING SIMULATOR
Great polish as always, team. I especially love the weird ground circle thing. It looks like such a polished effect, but I'm guessing it's just a radial noise texture with some opacity? Great bang for your buck in terms of development time costs. Also, is the writing for the cube robot guy inspired by the ELIZA chatbot?
Oh my god the atmosphere was incredible.. I really don't know what I just played, but I enjoyed it a lot. The warnings honestly add to the game -- I felt unnerved even when nothing scary happened. Thanks for crediting every single asset, by the way!! It's great to see due diligence.. I'm excited to see what you create next!
I'm sorry there's no mute button. The music is the only audio, thankfully.
Controls:
1. Click the icons on the bottom left to select a "gag"
2a. Click anywhere on the screen to place the gag.
2b. If it doesn't work, maybe select a gag again.. Sorry!
3. Push "F" to reset camera
Gags:
- Banana Peel: Will lift Mr. MaGiggles into the air when Mr. MaGiggles slips on it.
- TNT: Will propel Mr. MaGiggles accordingly after the player has clicked on it.
- Boxing Glove: Use at your own peril. Kind of buggy. Drag along the slider to punch Mr. MaGiggles around
If you ever put this game on Steam, you should double the content for the last puzzle. https://help.steampowered.com/en/faqs/view/5FDE-BA65-ACCE-A411
There are a lot of great details in here, like the knife moving after a melee attack, and the beautiful pixel art.. I think this game struggles in finding an identity though. The player is so fast, enemies have a lot of health, and they get even stronger upon death. So why fight enemies at all? Pumpkin Chad is a chad who runs around shirtless in a 6-pack! Why is he running away from all the baddies? Beyond the error messages and odd enemy movement, this game is actually gorgeous. Clearly, a lot of time was placed on nailing the art, and it shows. Once Pumpkin Chad finds his identity as either a desperate scaredy-pumpkin, or a powerful warrior mowing down hordes of endless enemies, this game could be really cool..!
Love the particle work! You really explode off the ground after launching. The sound builds.. and builds... and BAM, particles go flying, and you're off at a breakneck speed. The lightning doesn't really feel fair.. It doesn't seem like I have the reaction time nor the maneuverability to avoid them, so it was a little frustrating. Still, the custom music? Awesome touch. Great game guys!
HOLY CRAP A 3D GAME!! I've always struggled with making 3D games, so I'm impressed you're just jumping into it after learning it in 48 hours. The ghost aesthetic really fits the tools you have access to, and you've built a strong first foundation for your future games. I look forward to more of your games in the future!!
I think the approach of having non-disappearing corpses is inherently more fun, but I dismissed it because I thought it was too difficult to design around. I thought it'd be more appropriate to use it as a platforming mechanic, but you saw it more as a puzzle one. You really pushed this difficult idea to its limits! The use of helper mechanics like buttons, cyanide pills, and one-way walls squeezed out lots of value from what I felt was a dead-end and problematic idea. Really love the details of vertical one-way blue walls to prevent corpse-smuggling, and how that foreshadowed the solution to the last puzzle!
There are so many details I just adore in this game.. The shadow tentacle especially. That could not have been easy to animate. The tiny camera shake? The springy tweening? The hook motion? All of these come together to make such a powerful effect. Also.. the procedural fog in the foreground? Man, that's cool.
Your spaghetti shader created such beautiful visuals in the end... Definitely worth the effort. Your scuffed puzzles made their way to my heart!! Art layers was my first idea for this jam but I was much too scared of drawing and shaders to even try. You created such a cool effect in such a short amount of time, and it inspired me to try to make more visually appealing games in the future. It can't be that hard, can it? Brilliant work as always!
After I spammed up and cheesed the game, I replayed it and gave the game the respect it deserved, and my goodness it was awesome. Using the same chords while layering new voices as your climbed up through the layers of the atmosphere created was such a great idea. I'm such a sucker for dynamic music that changes with gameplay..
Cam's spritework is beautiful as always! Always hated doing animations in Pico-8, but with visuals like these it's probably worth the effort. I'm just much too lazy!!
Thanks! I was tearing my hair out implementing it since there's no real intuitive way of notating chords other than doing it by hand.. I ended up creating a custom MIDI file with the same rhythms as the chords, but with a random arbitrary note, importing that into the game, and replacing every specific note with a corresponding string. That way, I had the timings correct, but I still needed to notate every chord by hand.. It was really exhausting work, but anything to stop those dirty cheesers from sitting at the edge of the piano!!
Still, I think I've notated it improperly since there are 4 NULL strings at the end LOL
Hopefully I find the motivation and time to fix it by the end of the jam!
HOLY CRAP THIS GAME IS POLISHED! I know you guys couldn't hear it over the zoom call, but there was a lot of oo-ing and ah-ing over the spritework. The movement mechanics felt so good to play as well, the fact that the duration of the time I held the jump key corresponded to how high I jumped didn't go unnoticed, and the state machine(?) made the character really fun and intuitive to control. Wish I could have heard the music, it really would have completed the experience!! <3