Thank you!!!!!! I'm so excited!!
arpanator
Recent community posts
the music was perfect and played an atmospheric storytelling role in the game, great choice! I loved the art, especially how you didn't have the clickable spots differentiated with a different colour. You didn't use an inventory pick-up system to collect ingredients for the recipe and I loved that too. the aesthetics were really nice - the colours and the way you made the dialogue box blend into the room. I only wish the game could have been longer with more story :) Great job!!
I had fun with the mechanism you used (superposition?) and thought it was a really fun way to explore the game and the text with the sprites was really intriguing and I wanted to know more but as a player I didn't know how to move forward after a point or what I was supposed to do or if there was even anything more to do. I'd love to see more of this game!! This feels like a page from a very interesting book.
!!!!!!!!!!!!!!!!!! I really, really love this game so much!!! You used rooms in ways I hadn't imagined (the closeups of escape room items with the arrow), the dialogue is scathing and funny, the art fits really well, the story made it memorable, the puzzle aspect of it was fun and didn't get tiring. The music was also amazing, it was creepy yet also light? and the sounds used fit with Bitsy's pixel aesthetic somehow, I loved it. There were some bugs at times that threw me off because I had skipped some scenes in the story and that confused me but that's to be expected in a game of this complexity and the time range given. Really amazing job!!
I really enjoyed the art in this game and the concept was communicated quite well!! It's an excellent subject for the One Room topic.
I'm living with depression right now and I felt like this was a page right out of my journal. I'm curious, why is the game called 'an anti depressant'? Is seeing depressive thoughts altogether in this game supposed to help me gain perspective and see how false the intrusive thoughts are?