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arqitech

110
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64
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A member registered Feb 17, 2021 · View creator page →

Creator of

Recent community posts

Hi!

The reason spectral arrows are better is because after the enemy is frozen, the arrow deals 12 damage as freeze doubles damage :)

Hey, thanks for playing!

This is fixed now, thanks for letting me know :)

Hey! Thanks for playing :)
You can now turn this off in the settings screen.

Thanks for the feedback!
I've tried to recreate this bug, but I can't. If you can specify how you made this happen, it would help, thanks :)

Thanks a ton! This means a lot :)

Yep!
I would definitely like to add this! Currently, I'm working on game balance, new enemies, and new perks, but then, I think I'll start working on upgrading weapon parts :)

Hi!
I know it's been a while, but congrats on these mind-blowing highscores! Incredible!
A progress-saving option isn't possible in the browser, unfortunately :/
I will be adding more perks, and I'm thinking of adding a rarity of items that only bosses/elites drop.
Thanks for the ideas and for playing! Your feedback means a lot :)

Hey!
Thanks for playing; I'm glad you enjoyed it :D
In the last update, there was actually a bug that made the waves easier after a certain point (oops)
A lot of people have requested mixing weapons to upgrade them. I do plan on adding a way to upgrade weapons, but currently I'm focusing on game balance.
I'm also slowly but surely adding more enemies. I just added another elite, and I'm working on some new normal enemies.
Thanks again for your support; it's really motivating! :)

Hey!
Basically, I changed a lot of the ammo to work differently. Almost all shots have been slowed down a lot, and you'll notice that a lot of weapons deal less damage but have a higher ammo capacity and a higher reload time :)

Thanks! :D

I like your idea, but I'm not completely sure what you mean. So, you can dash through enemies and their projectiles, but you dash reload time is twice as long?

Thanks for the idea.

Due to how the game was written, this would be very difficult to implement and would take a lot of work, so I'm focusing on other content at the moment. These ideas are all super cool and inspiring though :)

Thanks for playing.

Hey!
I think these ideas are great, and I'll consider them for future updates. Customising the turret to fit your playstyle is an awesome idea too.
Really appreciate the feedback, thanks for playing :D

Thank you for the info!

I'll look into this :)

Hi! I really like this idea!

I think I'll start working on something like this soon :)

Hey! Yes, here they are! :D
Hope you enjoy, let me know what you think of them, thx :)

WOW! That's the highest score I've ever seen!

I love your water and electricity idea! Implementing synergies (like fire and oil) is one of my favourite things to do in DUD, so thanks for the idea.

I really appreciate the feedback :D

I think you mean that projectiles set off the ice mines. This was intentional, as otherwise, the ice mines wouldn't go off as frequently.
Thank you for the feedback, though, and thanks for playing.

Thanks for letting me know!

I would never have noticed that had you not told me xD
This will be fixed in the next update.

Thank you!
I still haven't worked out how to fix this bug, but this info is very helpful.
Thanks for playing :)

Hey, thank you very much for the help!
I've managed to fix the bug with the info that you have given me :)
The fix, along with many others, will be uploaded with the next update.
Thank you for playing and giving feedback :D

Thank you for looking into this :)

I will try some things today and see what I can do.

Hey, thanks for the bug report!
This bug has existed for a while, and I'm trying to fix it, my biggest issue is that I can't reliably recreate it. If this happens more often to you and you find a pattern, feel free to let me know.
Thanks for playing :)

Thanks for the feedback!

I will try to fix this bug as soon as possible, I think it only happens if you pick up two of the same item.

Thanks for playing :)

Hey, thanks for letting me know :)

I'll fix this bug in the next update, thanks for the feedback!

Thanks for these motivating words!

So glad you enjoyed the game! :D

Hey!

I am currently working on passives for the next update :D
Health upgrades and passives will appear in the shop. I would also love to be able to combine weapon parts, but that would take a lot of time, so it wouldn't be added soon.

Thanks so much, though, for the support and feedback!

Hi :D

Thanks for the ideas. I will have to think about upgrading/reforging weapon parts. I don't really understand what you mean by a timer in the inventory, could you please elaborate on that?

Thanks for playing :)

Hey! Yes, I completely agree. I will change this for the next update :)

This genre is often referred to as 'reverse bullet-hell'

Hey! :D
Thanks for playing and for the idea! I plan on soon adding a passive item system. My plan is to make these passive items purchasable with gold and upgradable by merging two of the same passive item.

Hey!

These drops are useless at a certain point, so I think I'll make their drop rate much lower the further into the game that you are :)

Yeah, I'm still not sure what to do about the other slots, if I do end up making use of them, then it won't happen any time soon, since I'm working hard on adding the shop and fleshing out the weapon parts. Thanks for playing and giving me all the support and feedback, next update releasing soon :)

Great to hear!

I'm working on quite a big update for the next version :)

Thanks for playing and reporting this bug, I'll try to fix it as soon as possible :)

Hey thanks for playing! So glad you enjoyed the game! :)

Hey, what an impressive high score!

Yes, this problem had come across my mind too. I think I'll make healing an almost essential part of the game, so I'll make enemies deal more damage, meaning you would have to heal to even make it to wave 30. If you do have any other solutions though, please let me know :)

Hey! :D

Thanks you for playing and for all the compliments!
Wave 25, impressive! That's also one of my favourite builds :)

Stay tuned for future updates and thanks again for playing!

Hey,
Thanks for the info! Sorry, you died here. In the shield's description, it says that it only protects against projectiles, but I see how this isn't obvious. If you died to a projectile, then I'll have to look into the bug.

For the next update, I'll make the shield protect you against melee attacks too. I also know that the new turret shockwave mod needs to be worked on. I'll make it work for the player too, soon. 

Thanks for the feedback :)

Thanks for the ideas!
I'll try to add some of them, but I have to say that some items, like multiple turrets, most likely won't be added as the code was only written to work with one. That's not to say this will never happen, but for now, I'm focusing on adding more simple content.
Ideas like "chance to heal on kill" and "more dashes" will certainly be added (I also have some other cool ideas in mind ;))
Thanks again for all the support, I really appreciate it!

DUD comments · Replied to Zero in DUD comments

Hi!
Yeah, I have some ideas for implementing coins. Health regen will be taken care of by weapon parts and mods (coming soon)

Thanks for playing :)

Hi again!
Thanks for the compliment on the art ;)

Passive items are something that I've wanted to add for a while, so I certainly plan on implementing them in a future update. For now, I'm going to work on fleshing out the upgrade system, and then I'll get started on passive items. If you have any ideas for passive items, then feel free to let me know. I can't promise anything, but ideas are always helpful and inspiring!