Thanks! This game already has a sequel called "I Will ERASE Your Name". The song on a title screen is called "The Internationale" - a famous communist song and the Anthem of USSR during Civil War. My version of this song is quite mysterious - it was released on some bootleg Iranian magnetic tape somewhere in 1970s, but before 1979 Revolution. It was possibly recorded in United States in some Washington college. The singer is a complete mystery too, possibly some college girl of Iranian origin. To find this song, try to dig in a folder named "Files", there you'll find another folder named "audiobank" - try to search there and you'll find other music. Another song of this mysterious girl appeared in my game called "Old World", it's called "Tal-al Zatar" and it's about Lebanese Civil War.
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Absolutely fascinating game with authentic GameBoy look! As a hardcore Souls fan from Evergrace to Elden Ring I really enjoyed this little cute "demake". For me it was MUCH easier than actual 2022 game, maybe because of 2D environment and lack of "soul system". That unique Zelda-esque style looks awesome! I even managed to get all 10 runes (Advice for novice players: CAREFULLY search Godrick's Castle!). Like in any soulslike game the greatest thing was Bosses, there are only 4 of them - Grafted Scion (hardest for me, but beatable, I just tested), Tree Sentinel (easier than original, just dodge more often), Margit (if you have at least 6 runes you can just stand in one position and smack him) and off course Godrick (awesome recreation, really, don't want to spoil). Waiting for complete version with most of locations!
Thanks! This little project is inspired by early Middle-Eastern gamedev. I tried to make it look like "Quest of Persia" (Iranian) and "Under Siege" (Syrian) games combined together but with my own twist. The fate of this project is unknown, but I'm thinking about makig a Trilogy like "1921 - This Game - Unknown Third Part".
Your A. I. S.
Looks impressive for a prototype made in a couple of weeks! I REALLY like the character design, especially the Unknown Girl. The whole setting is made in a good old traditions of distopian-cyberpunk games like "Deus Ex", and by the way, reminds me of Pinochet military regime but in 2073. This is just a tech-demo, so I even don't mind the bugs. Really want this game to be finally completed! I sense a "Cyberpunk 2077" rival here!
Your Studio A. I. S.
Really surprised that Bangladesh has so many FPS games based on 1971 Liberation War like "Arundoyer Agnishikha", "Battle of 71" and countless other ones. You did a really good job out there making that realistic environment. I must admit that you made some breathtaking "one versus entire army" atmosphere that makes a player think twice before doing something. Keep up the good work!
The idea and concept is awesome! As a historian I love such kind of video games. This is actually a second Indonesian FPS game I saw in my life (first was "Game Pengenalan Peristiwa 14 Februari Sulawesi Utara"). Really wish that this nice game will get a sequel sooner or later! Keep up the good work!
Ide dan konsepnya luar biasa! Sebagai seorang sejarawan, saya menyukai video game semacam itu. Benar-benar berharap game yang bagus ini akan mendapatkan sekuel cepat atau lambat! Pertahankan kerja bagus!
This looks really impressive for an amateur game. I liked the whole concept of your project. I hope this game will get a full version soon. Good luck on your development!
Điều này trông thực sự ấn tượng đối với một trò chơi nghiệp dư. Tôi thích toàn bộ khái niệm về dự án của bạn. Tôi hy vọng trò chơi này sẽ sớm có phiên bản đầy đủ. Chúc may mắn về sự phát triển của bạn!
(Sorry for my Vietnamese)
Thank you for playing my game! This is actually a scrapped Beta version, not a fully tested and bug-free product. You can pick up weapons by just walking over enemy corpses (classic in action). I made this game on very first (2005) version of FPS Creator, which is VERY buggy. There are no melee weapons. The key for saving ammo is shooting an enemy at close range (another FPSC problem with it's "realistic ballistics"). And by the way, I am just a history teacher, not a professional programmer, so my games are quite glitchy and sometimes untested.
PS. This game was partially made by a 18 year-old girl (my sister).
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Thanks for your video! You REALLY made me laugh on my game! Anyway, this is just some sort of prototype to show everyone that old FPSC Engine (2005) is capable of. Ever tried launching it on Pentium 4 with 128 MB video card? That would be a BLAST from the past!
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Thank you for making this video!
This game is pretty hard indeed. A key to finishing it is to memorize enemy placement. Saving ammo and always peeking from corners is a combination of success! The game is trying to simulate real combat situations. It has only 4 missions, last one is a boss fight (and a tricky one). I'm thinking about continuing the series of "short-but-hard" FPS games based on real historical events.
Your A. I. S.
The game idea is just awesome! This must be first Indonesian FPS game, i presume. Too bad that this kind of games are so rare - the World needs to know about them! I actually loved the art here, it looked kind of anime-ish. Keep up the good work and try to make this game a bit longer, or even create a sequel.