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arrogantGlitch

3
Posts
A member registered Jun 04, 2024

Recent community posts

Spark+library, yes, but on imps, not wizards.

(1 edit)

Having now cleared Blood on King difficulty, I have a few suggestions. Maybe they aren't good, I don't know. I'm not a game dev.

- blood could use another permanent non-gimmick unit. maybe some kind of fragile ranged attacker. alternatively, make altar demons a standard unit and not a building.
- the imps spawned by blood's castle need to draw aggro. as it stands, it's very common to lose a life turn one because the enemy army's units can walk past your castle imps, and the imps are too slow to catch up.
- the library+spark combo should be toned down, or other buff cards brought up to its level. blood's buff cards in particular feel weak.
- on turns where you can choose a perk, consider having the perk be chosen after a card is drawn - feels bad to take the +1 to all tiles perk only to draw a tile immediately after
- allow me to spend gold on more things. i can reroll shop inventory, why not end-of-turn card choices? perks? what kings i'll be fighting after the first cycle?
- the spells card that levels up a random tile when discarded is a very cool effect and i'd like to see more like that. maybe blood's demon altars or cannons could scale off discards as well as dead units?
- PLEASE consider adding a quick-restart button. it takes a deceptively long time to quit one game and start a new one.

King of Blood cards feel incredibly underpowered. Or maybe it just hasn't clicked with me yet? Like, I get the gimmick, swarm your enemy with a ton of weak, low power units while your demon altar and cannons scale up, but you aren't going to live long enough to scale unless you get good rewards from the other armies - whereas Nothing and Spells have strong enough bases that you could win without mix and matching cards at all.