Hello! I am using Samsung A54 5G, Android: 14 and One UI: 6.1. When I try to play via web, the screen does not appear in normal sky, hints hotbar etc. are visible but everything else is pitch black. Only in dug dark places and in water the image is normal and playable but you can imagine how difficult it is (Imagine your cat gnawing the cable that transfers the screenshot and you have to constantly touch the cable when the image is gone :D or the charging cable :D ) I wish the game was not only for computer <3 It would be great if it was cross-platform like Mindustry <3 (Note: Translated by Google Translate.)
ARSLAN12
Recent community posts
It's at level 11 or 12 but it could be at 13 xD The game crashed lol. If you shake the cable as the trigger and the socket against the wall (By shaking I mean constantly triggering the triggers. The cable keeps turning the switch on and off and at this moment the socket is about to be plugged into the wall but the switch turns off and it crashes.) the game overloads. When I turned the phone's screen, all I could get was this image...
Fun! My 2nd Game: Yes, as you said, playing on the phone is slow and laggy. Also, when we enter the holes ourselves, the strike should be reset and there should be a speed adjustment, instead of holding down to hit the ball slowly or quickly (it is hard to hit from the corners on a horizontal screen, I can't see it with my finger :D), it is easier to make a selection (Hold and select). If you want, you can hold down, adjust the direction and hit when you release, or you can give the direction first, release and then hit and hit. It would also be easy to play while moving.
Let's say we start with equal Mana and Health and HP/Mana is 50/50.
I started the game and with the upgrades it was like this; I have 50 HP, 1st level +25HP, 2nd level +50HP, 3rd level +100HP = 225HP.
On top of that with +40 armor plate passive and -90 damage (Cathedral bell) 90+40= 130.
As a result, with my 225HP and 130 damage reduction, I went to the 4th place from the bottom on the map: +1 Bullet load, +30% Crt change, Dmg lvl 3 and guess what! I died with the first bullet :)
How much health do I have? How much mana do I have? How much health does a bullet take?
At least these should be given and a strategy should be made accordingly. The icons that appear with locks and abilities provide some information but they are not enough. (By the way, you start with 50 mana but I couldn't calculate the health value because of the damage increase in each section.)