Bought the game, and than blazed through it in it's entirety over the course of a day. It's style just oozes charm in a way that's both appealing and spooky. Heck, for being a game styled after the NES and not trying to be overtly scary, the game really spooked me a few times! (I blame the Frogmen and the Monsters in the Blood Basement.)
I was able to get all of the weapons, jackets, 45/50 Health and 37 of the Pages. It really captivated me, not only in its style but in the controls! It's been a while since i've played a game with such snappy controls that just let you blaze through corridors and bashing things!
My only two complaints are: Once I got the item that allows you to see Pages on the map it didn't work. So i'm still missing a few of the pages, and I don't know if I have the wherewithal to comb every area without that item functioning.
My other issue is with the Windyghast. While i'm at least happy you didn't use the actual term of Wxndigo for it, it's still pretty clear what the inspiration was and it rubbed me the wrong way seeing a piece of Native American culture apropriated again. Heck, the concept of the Wxndigo that people conflate with pop-culture, of the giant deer monstrosity, ain't even accurate! So just changing it's name to something along the lines of Capra Demon would probably work just as well without even changing the monster.
Those two issues aside, i'm glad I bought the game. Despite the two small issues (One being a bug, and one probably more tied with lack of info/misinformation as opposed to genuine malicious intent.) everything else about it filled me with the sort of Halloween Spirit that not a lot of games have! Sure we have Pure Horror Games but, games like Tres-Bashers are special. In that they're not explicitly Horror, or meant to scare you, but embody all the strange, odd, spooky, and all around fantastical elements of Cryptozoology and Halloween that we need more of.
ArsonsAra
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A member registered Dec 29, 2017