Gotta ask xxylas: did you consider making a regular action shooter with this? i honestly think that if you make a longer game with more lore, mechanics maps etc etc you could have a good selling game here. the erotic part though..not that good imho
Arthur Fenix
Recent community posts
I didn't want to sound too harsh, again i found the concept very cool and i'm intrigued, but its just to stressfull keep restart the game, im not very fond of rougue like games in general, i found the concept of "keep resetting!" quite annoyng.
By the way i have not read the comments in this section, i just saw some picture and a short video a friend of my suggested and i was already "count me in!"
ill' try to keep it short since i already made what i suppose is a boring text wall in my first post :)
Doors: i need to be DEAD center in order to hit them, few pixels off and im hitting the walls. and if the door is sideways, is even worst.
Dolls: yes i know that, but it happen with the FIRST doll you find on the ground on "casual" mode. I pick it up like usual, run on the second map, ignoring the left sides (the witch house ) cause i know there is another doll there and i con only pick one. Try to run past the tree, get stuck betwenn the bridge and water(thats why i found the slippery walk infiuriating) get killed and get a game over screen. Than i thought i needed to touch the totems or the monk statue in order to activate some sort of chek-point but i havent tested...
Combat: i dont know what to tell you, dogs chase me forever, darkman can hit me from their backs..and exploding worms...yes they are actually not a problem once you discover the trick.
Hit boxes: i keep my statment. I'am keep playng and shoting in FRONT of them anbd keep hitting them. i dotn know if is machine related. im using a pc with windows 10 pro, if its any help
Sounds: you right, but with multiple monsters chasing me is hard to distinguish the correct sound between "monsters roar", dashing, hitting, me get hit, and my own voice sayng "wtf! wtf!"
tall grass: was not an accusation, since one of the prompt says : you dont have to fight them" i though i could just hide somewhere, and the tall grass seems nice since i can barely see myself, i figured the monster would not see me either. but that was JUST my hopinion, i used to mark the fact that is quite difficult to avoid combat.
I said i will have keep it short...but as you can see im not good at it -_-
I waited a lot before writing this, i played a lot also, cause i wanted to test it more,i wanted to be sure..
This game sure have a very cool atmosphere and probably a nice story too, wich i'd love to know!
but the gameplay ? geez this game suck!
this game is not hard to give a challenge, is hard and unfair just for the sake of it! where do i even begin?
You always run like you're on ice, and with the multitude of obstacles and different terrains: you can be sure that running means corner your self or be stuck on something!
Combat is not an option either, the reload mechanic is just convoluted, and the hit-boxes(although i'm not sure is on purpose) are NOT on the monsters, but (usually) in front of them, even when they are still. Broken a door is also strange, that's why i'm not sure is on purpose.
the thing in the pond? the "spiritual brother" ? or just the fucking tree(the fairness there is just...wow, why not also a rock falling on my head there?)! Am i hitting them or not? Am i doing damage? who knows?
that would not be so bad if sneaking was something you are allow to do. Too bad monsters are on your way all the time and can spot or smell you wherever you are (i really thought at the beginning that in tall grass i was hidden..the game over correct me so)..so no sneaking either
And dont let me start talk about the cat! Cat lover here, so when a huge pig killed my cat i was mad! But i get even MORE mad when the cat returned as an UNKILLABLE monster that follow me wherever i am on that map, attacking me and basically attracting the other monsters! wow.. really Fair!
The menù is looking cool..but it has little to no use. hovering the mouse on items and get some little info would be better,why is that? here:
First time i get the lock pick i read how it work and i was ok. 2 days have passes before i played again and i forgot HOW to use it, i get the lock pick again but i accidentally press space and dont read the instructions... i tried using it for 5 minutes....nothing! So now my only options is either waste my ammo on doors, or reset the whole game... (i found the axe after wasting all my ammo so i get to keep plaiyng, but was a lucky strike)
the doll? i found immediately what it was for...but i dont get why sometimes it work and sometimes it dont.
i can go on and on about this problems, but i also want to say again that i think the idea is cool, and i really would like the explore the game more...but the mechanics just DONT allow me to do so, even when plaiyng "casual mode".
i would NOT recomend this game. and i'm actually surprised to see so much support here, and it makes me suspicious about it. This game is not scary and is not well made. When i see games like this around, i usually get hyped, cause i'm thinking "they did not focus too much on graphics, so probably they put a lot of effort in the rest!" but often, like in this game i left disappointed.
Dont want to be rude here, but with the premise "can we give you a scare in 10 min" i was honestly expecting "something" and i got nothing. a guy without arms (thas was actually pretty cool) that just go straight left/right to found nothing and than up to be chased in a uninspired sequence to the end of the game.