oh nah nothing like that lol, if you just want an ai to do nothing, just plug in an extra controller and use that as the second player
artlessAvian
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A member registered Mar 15, 2019 · View creator page →
Creator of
Moody dungeon crawl with a partner and flexible combat
Adventure
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Dedicated to the VGDC at UCI, a fighting game! <3
Fighting
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The button just becomes harder to find. Can you find the secret room while you're at it?
Puzzle
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Fighting Game Development Club @ ICU comments · Replied to Okin in Fighting Game Development Club @ ICU comments
heya, we didn't have enough time before our game was "due," but it shouldn't be too bad to hack in. (famous last words.) if you really want a training mode, lmk what features you'd like to have!
in the mean time, you can try labbing things the old-school way with a second controller. you can hold block after the first hit to see if your combo/blockstring has gaps, or hold buffer an attack so it comes out as soon as there's a gap. you can hold jump on both characters after connecting/blocking an attack to get a rough estimate on frame advantage (or peek at the game's files on github, but there might be an off-by-one error in the code haha)