Thanks for the input! I was stupid enough to build this game on the code framework I had from a game jam entry and I kind of put myself into a corner with bugs. I will probably tackle that mess in the future and make the game more stable.
ash_eff
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Thanks for the honesty. This is definitely not a game I'm happy with because I had to cut out the interesting pause and rewind mechanics along with a few other interesting abilities. Unfortunately they weren't working consistently enough and I decided to submit a boring working game instead of an interesting idea that no one could play. Maybe next time.
Yeah, originally it was going to affect vision/hearing (by updating graphics/sound), your speed (by letting you move and shoot faster), your strength (life), a psychic ability (enemy and bullet knock back), and a the ability to rewind time. At the last minute I took out everything interesting because it was working a bit too wonky. The bosses wouldn't rewind properly and the knock back was pretty much doing the same thing as rewind, so it got scraped so that I could rush music and sounds.
To start, I want you to know you get 5 stars in visuals for making a triangle dragon. The game was simple, fun and easy to understand. Occasionally I would get stuck and couldn't right or left, for instance I would be moving left, then release the left arrow, then tap it again to move and I would get stuck. Overall I really enjoyed the game. It scratched my retro gaming itch.
Got it. Well this is game 6 in my attempt to make 10 games in 10 weeks. Unfortunately life got in the way of this game and I had to leave it finished as is. I wasn't happy with the player controls or camera, so jumping onto anything is a pain and the conveyor belts change player physics, so it's even worse there. All I can do now is learn what I can from it.
Hey, just wanted to say thank you for the artwork. I used it for my personal "one game a week" challenge. You're doing the Lord's work by saving everyone from programmer art. https://bts-ash.itch.io/w610-the-seven-orbs-of-captain-orb-guy
Hey, thanks for the input. I'm actually very unhappy with this game, and if you are talking about the long fall you take at the "end" of the level, I'm surprised you made it that far. I'm in the process of posting the postmortem where I got into some detail as to why this game is largely unfinished. When, or if, I get back to this game, I will look into the issue you mentioned. Thanks again for playing!