So atmospheric and creepy, and the sparse writing enhances the experience!
Ashkastel
Creator of
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I'm glad you liked the game! No, the game doesn't stop there. I can play it up to the end. Is it possible you haven't scrolled down at the screen where you're stuck? The text goes on even though there's no scroll bar (it's a pretty unpolished game!). Also no, I didn't include a way to restart, although I probably should in retrospect.
That was really good! I liked the puzzle elements. They were challenging, but not too hard. I figured out there was probably going to be a twist halfway through the game.
One thing: In the bookshelf in the living room, if I click on the scary book, there's a typo. "childern's" instead of "children's".
I think that Ash wants someone who can fully love them in the way they want to be loved, which includes honest emotional responses (that SAL cannot provide). I think that's what everyone wants really. Again this might just be me projecting but Ash saying that they don't mind SAL being so logical and different from them, is a bit self-deluded because Ash wants to continue the relationship.
I think Ash will drift away eventually once they realise that SAL and they want different things and SAL cannot give Ash what they want. But as I've said this is coloured by my own experiences with relationships. I think I'm reading this as a sci-fi parallel of "I love you but you only see me as a friend" and I've been there like many of us have been. In these cases trying to remain friends is difficult and people tend to drift away. Not always but this has been mostly my experience.
Then again this is just an interpretation. Everyone sees different things and that's the beauty of art, isn't it? :)
I hope you enjoy playing my game and I'd love to see some feedback! It's a rough first effort but I'm proud of it in a weird way. I was a bit hesitant to make a twine but after playing the great twine games in this jam I'm pretty encouraged. :D
Enjoyed this game. I made choices that reflected SAL being unable to feel true love and that just made the game sadder. I will replay to see all the routes, so here are my answers! :D
1) Not really, that's not a factor for me in any choice based game.
2) SAL for some reason I visualised as one of these sci-fi robots with white, shell-like casing (think like the ones from the film I, Robot) and Ash as...Ash Tyler from Star Trek Discovery, because that's what comes to mind these days (big fan). I did mentally assign genders: SAL female, Ash male. My perception is obviously coloured by my own orientation.
3) As I said before I made the choices where SAL is unable to feel true love and Ash accepts this, and they remain friends.
4) Liked: the poignant, self-reflective POV and the sadness. Disliked: the music. It's not bad, but very rarely I can abide music while reading. It's distracting. Purely my own problem and not the fault of the track itself.
5) Sadness mostly. I felt bad for Ash, because I think they wanted something more from the relationship that SAL can't give them. I'll replay and see what other paths are like, though.
6) I would like to see them again, but I think not together. I'd like to see Ash with someone who can fully give them what they want, and SAL with another robot who is as analytical as them. Or possibly by themselves too.
7) I'm honestly not sure and any kind of prediction would just be me projecting my own relationship desires. With this in mind I think that Ash will eventually drift away from SAL.
8) I love Steven Universe : 3