- Discord username - ashofcreativity (also Gelatinous Rube on pilot.net)
- Skills: TL;DR my main focus is making a ton of playable stuff in a day or two while I make sure it fits with your stuff as well.
- Design documents (designer for the better part of a decade)
- Quickly creating settings
- Creating a high volume of narrative and combat encounters
- Connecting encounters into a narrative or mission through-line
- Authored branching narrative
- Large suite of tools to fill skill gaps
- Motion Graphics Artist
- Goals: I want players to want more, ideally encourage them to start a campaign after finishing the one shot. If a group of randoms comes together, gets along, and has a great time, why shouldn't they keep going? I'd like to work on a one-shot that lays groundwork to be continued in campaign play :)
- Availability/Time Zone: I'm most available Tuesdays and Fridays at any time. My timezone is CST. Paste this hammertime link into discord to see noon in my timezone: <t:1730656800:t>
While the contest hasn't begun yet or selected a theme, I've created a design document to obsess over in the meantime. Here's the jist of it:
Theme: the game FTL but set in a single system of planets
- I'd like it to have these overarching design goals:
- takes place within a single, dense system (already generated)
- showcases the usefulness of narrative play in accomplishing many goals quickly
- Revolves around players trying to secure faction-level goals
- Provides a ready-for-campaigning setting by the one-shot's end
- contribute about 1-2 pages per teammate
- add about 2 narrative encounters per teammate
- be familiar with roguelikes or otherwise able to design similar encounter types
- know how to write encounters that are easy for referees to staple together mid-session