Really great execution on the theme! the Art was great and the music fit the theme really well. The bosses were challenging, like really challenging took me a few tries to get past boss 1.
I'm not very prone to motion sickness but I got a tiny taste of it from this game, I think a few things could really help with that.
1. having a really beefy crosshair would help with where your mouse is and let your players enter flow state easier. you could also replace the crosshair with a laser that points from your tank to your mouse location. the laser one would also help with know where exactly your tank is, as there is alot of varies projectiles and ground attacks to focus on.
2. the reload UI, I think should moves to where our crosshair/mouse is instead of on the tank. having to look back and forth made it really stressful. eventually I got the timing down so I'm grateful for that :)
had a lot of fun playing the game, your team did an excellent job on all fronts.
Ashwok
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The Art has a charm that I really like about it, kept it simple and clean so visually very appealing to look at.
at first I didnt notice the rotting apple, I think you might have benefited from putting some green rot on them to give a better visual on which apple to not cut. Also I wish the chef could heal a tiny bit from cutting the good food, like their just taking a bit here n there from the work they do :)
I got to the bannana's but those proved to be too slippery to move past.
good implementation of the spin theme.