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aspacedog

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A member registered Jun 15, 2020 · View creator page →

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Gotcha, thanks for clarifying. All of this I agree with, some spells are definitely quite powerful (frozen orb), a good idea would be to make it more situational. And I would like the invoke/meditation to be more clear as well, just need to think of a way to make it presentable and nice. But thank you for the feedback!

Ah good to know, thank you for reporting that issue - I'll try to get it fixed on the next patch (when I have time). And thanks! Appreciate the good word, and I agree, I would like to implement more random features to make each run more diverse. Perhaps in the near future!

Thanks! For spell ideas, I got a lot of inspiration from other games like Magicka and Dota. Basically whatever I thought was cool I tried my best to implement into the game.

Fantastic sprite work, thanks again. I used your effects heavily in my game, take a look!

Great sprite work! I purchased your asset bundle way back when and it's been super fun making a game out of them. Lots of life in these little animations :) Check it out!

Fantastic tileset and spritework. Thank you!

Thanks for trying it out! Sorry about the confusion. In regards to differences, the hammer has +5 damage / -1 accuracy and has a chance to stun enemies while the sabre is +3 damage / 2 accuracy and has a chance to hit twice. You can click on any item or monster in this game to get more information about them.