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Aspiring Hero Games

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A member registered Aug 03, 2021 · View creator page →

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Sorry it's taken a while to reply!

Thanks for the feedback, I will take that on board and make sure that the next one is more engaging and less punishing to play.

I really enjoyed this, once I figured out how to actually hit the dice in the first level.  I loved how the weapons got progressively more ridiculous as the levels increased - that made it really engaging!

You made good use of the die as well, trying to get different combinations of numbers, or achieve a certain value.  The zone level i thought I'd have a lot of trouble with, that dice behind the sofa was sneaky.

The weapons felt a little off in terms of power at times.  The bat seems to have just as much force after being swung as it did when swinging.  The rocket launcher was great for area blast, but when shot directly at a dice, it didn't have as big an impact as I would expect after seeing the area blast..

One minor thing would be if the numbers of the dice could've been a different colour, just to save me running right up to it to see what I rolled.  Other than that, really good fun to play!

Thanks for the feedback, glad you enjoyed climbing through it!

Camera controls are something that I'm definitely going to come back to.  Moving the camera to the mouse seems to be the consensus in feedback so far, so I'll look at moving that across and getting it feeling right!

Thanks for playing through it! :D

Thank you so much!  I'm glad you like the mechanics!

I wanted to introduce each mechanic individually, then ramp up to combining them in different rooms, so I'm really happy you mentioned that!


Thanks for playing through it! :D

Thanks so much for playing through it and for your feedback - it is greatly appreciated!

Controls needing an overhaul seems to be the consensus, so I'm glad to see it's consistently not liked by everyone XD.  Thanks for the suggestions, I will take them into consideration when remapping the controls.

Ok doke, good to know about the controls.  None of them were set in stone, and not having a PC game background, I don't necessarily know which combos are best, so these are definitely things I need to hear about designing the controls.  Switching between would be a pain, so like you say, perhaps I can move that button onto the keyboard.  Thanks for playing and for your feedback, greatly appreciated!  Yes, that was my intention there!