hiya :) just played through and first off i wanna say that its got really good potential, youve nailed the programming fundamentals, the player movement, interaction, and i like how you put extra effort into making the train look like its moving. the cameras are well made and i like the ability to click into them. that being said i have a few notes on how to make it a more enjoyable experience, give it more clear direction, i booted into the game and had very little clue to do, i assume the call on the train was meant to guide me but i couldnt hear it even with my speakers on full, perhaps subtitles? secondly, more needs to happen in less time, its very hard to entertain an audience when you ask them to stare at a screen that doesnt change for minutes at a time. finally the font on the menus, its hard to read, i understand you went for a dark aesthetic however you can have that aesthetic with a more readable font perhaps something like this :) overall tho its good considering you built it yourself, you and the game both have great potential !
Astarrix :)
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Thanks for the comment!!! unfortunatly, with this being a college project, there were some aspects i couldn't control. We had a constraint where we were only allowed two minutes worth of gameplay, i managed to push to 3 minutes however that is the absolute maximum we was allowed, in order to fit in the puzzles we did need to skip over some of the details regarding to explaining the game :) also you can completely turn the pixelation off in the options!!! thank you for playing though!!!!