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asthesus

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A member registered Aug 31, 2023 · View creator page →

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I like how the game mostly plays itself. Couldn’t stop playing until I got “This colony is the true successor of their people, full of food and creature comforts. There is no obstacle in the galaxy they won’t overcome.”. Charming game, and inspiring.

Ahh I had to use W, I see.

I couldn’t escape glitched Krampus. May come back later and try again.

Progress is not currently saved between sessions but I will look into adding that. I’m also thinking of adding leaderboards because it would naturally work well with this game. Thank you for trying it!

I did not realize the radio did anything lol. I will definitely try that next time

I’m sure it is but I’ll settle for 4950 for now hahah, might come back and try some more later. Also this game helped me realize how much of an impact high scores can have, not that the game isn’t compelling on its own but the high scores make it much more compelling. I’ll have to use high scores in a project as well.

Oh, you get a higher score if you finish with more health? That would explain it then. Initials I used are vxi.

Fantastic game. I played through three blends. I still have pretty much no clue what I’m doing. Most items seem to not do anything? My attacks seem too weak to kill the enemies? Why would I want to dig and build? I couldn’t answer these questions but had a great time regardless. Well polished game for a prototype.

Pretty fun game! I enjoyed it. The leaderboard is a good addition

Though I found it confusing how I had a few really good runs, but still couldn’t manage to beat one of my earlier scores where I got almost none of the items

Yay it finally works! I like the art style and atmosphere so far

Can you only explore the one room at the moment?

Very crisp feel and look. It’s satisfying to pick up a bunch of crystals at once, and I like the controls, especially how you can move backwards just as effectively as forwards. Mastering the movement is an essential part of the game without being too frustrating to do so. It would be nice if there were some more types of upgrades. Great game.

Thank you… Damn, 7 years ago :’)

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Ahh I see what you mean. Would you mind sharing how to access that feature?

When you say multiple tag exclusions do you mean searching for games with multiple specific tags?

If so, this can be done by manually writing them into the URL… though this is not an ideal solution

Solid game. It would be interesting to have some moving elements as well.

Handling as one of the things you can upgrade goes great with this concept. I suppose it’s somewhat obvious but still, works well. I think it would work even better if you could swerve the back of the car but I’m sure that would be challenging to add.

I found the game by looking through the most recently uploaded games playable in browser.

Great game! I especially like the ‘handling’ aspect. Though I wish it felt like I was going faster. I imagine that would be the case after playing for much longer though. I think it would be great if you could swerve the back of the car when going fast enough, maybe this is the case but I didn’t get that fast.

You probably already noticed that some of the upgrade descriptions go off the screen and can’t be fully read.

Unfortunately still getting a black screen, but I look forward to trying it when it’s working

The player model’s feet when standing still aren’t aligned with the direction the player will move in, which makes it hard to tell which direction you’ll go in when you move.

Typically in third person games, your view will move in the direction of the mouse movement. In this game it’s the opposite.

The proof of concept seems alright but these things together make it almost unplayable.

After the loading bar I just get a black screen

The game seems to get stuck loading at around 90%

Cute game! I like how the music speeds up as the game progresses. I also like how, realistically, customers further down the line grow impatient as well as the customer at the front of the line.

Small bug, when you lose the game, the icons over the chests don’t reset until you walk up to them.

I’d like to see what the fruits might look like if they each had their own art.

I got to playing against two hard AIs and was defeated. Surprisingly compelling game for how simple it is. Well done!

Very smooth, easy to understand, and I like the art style

I started this project about 3 years ago and it’s the first real game I started programming, now finally releasing it! The game is a puzzle platformer which includes a fully functional level editor and levels are formatted as text, which means you can send someone a whole level to play just by sending a text message (though longer levels or stories are better sent as text files). I plan on updating it here and there, and if people show interest maybe add some new features. Merry Christmas!

https://asthesus.itch.io/pyramid