I like how the game mostly plays itself. Couldn’t stop playing until I got “This colony is the true successor of their people, full of food and creature comforts. There is no obstacle in the galaxy they won’t overcome.”. Charming game, and inspiring.
asthesus
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I’m sure it is but I’ll settle for 4950 for now hahah, might come back and try some more later. Also this game helped me realize how much of an impact high scores can have, not that the game isn’t compelling on its own but the high scores make it much more compelling. I’ll have to use high scores in a project as well.
Fantastic game. I played through three blends. I still have pretty much no clue what I’m doing. Most items seem to not do anything? My attacks seem too weak to kill the enemies? Why would I want to dig and build? I couldn’t answer these questions but had a great time regardless. Well polished game for a prototype.
Very crisp feel and look. It’s satisfying to pick up a bunch of crystals at once, and I like the controls, especially how you can move backwards just as effectively as forwards. Mastering the movement is an essential part of the game without being too frustrating to do so. It would be nice if there were some more types of upgrades. Great game.
Handling as one of the things you can upgrade goes great with this concept. I suppose it’s somewhat obvious but still, works well. I think it would work even better if you could swerve the back of the car but I’m sure that would be challenging to add.
I found the game by looking through the most recently uploaded games playable in browser.
Great game! I especially like the ‘handling’ aspect. Though I wish it felt like I was going faster. I imagine that would be the case after playing for much longer though. I think it would be great if you could swerve the back of the car when going fast enough, maybe this is the case but I didn’t get that fast.
You probably already noticed that some of the upgrade descriptions go off the screen and can’t be fully read.
The player model’s feet when standing still aren’t aligned with the direction the player will move in, which makes it hard to tell which direction you’ll go in when you move.
Typically in third person games, your view will move in the direction of the mouse movement. In this game it’s the opposite.
The proof of concept seems alright but these things together make it almost unplayable.
Cute game! I like how the music speeds up as the game progresses. I also like how, realistically, customers further down the line grow impatient as well as the customer at the front of the line.
Small bug, when you lose the game, the icons over the chests don’t reset until you walk up to them.
I’d like to see what the fruits might look like if they each had their own art.
I started this project about 3 years ago and it’s the first real game I started programming, now finally releasing it! The game is a puzzle platformer which includes a fully functional level editor and levels are formatted as text, which means you can send someone a whole level to play just by sending a text message (though longer levels or stories are better sent as text files). I plan on updating it here and there, and if people show interest maybe add some new features. Merry Christmas!