Very curious about the direction you want to go in - I see there may be a Slender inspiration here but are there any other games you are looking at for reference? Something that comes to mind with this kind of vibe/backstory is the Bloober Team Blair Witch game, which has an interesting supernatural camera mechanic. What are your plans for monster behavior? I'm excited to see more of the vision come to life in any subsequent updates :)
PS: What does Gya Dred mean? haha
astro_cat
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The idea to combine practical learning with puzzle games is interesting and there is a lot you could do to expand this, so I'm invested in seeing where it goes. Once I figured out what was going on, this was pretty interesting and fun. It would be nice if there were several tutorial levels that explained the concepts that you are trying to build on. I'm interested to see how you expand on this game's gamefeel in the coming months!
Most of my feedback was already given during Playtest Planet, but I realize that I forgot to mention this:
I highly recommend Unity's 2D Bone animation system (tutorial linked at bottom of comment) - not sure how well it works with pixel art but it could save time. You can have multiple characters that share the same rig and they can all use the same animations, which could save you some time. Best of luck with the rest of development!
This is definitely a solid foundation for a pretty cool game. The main character is very cute and the combination of dungeon crawling+tower defense is interesting. Right now the main issue IMO is that the isometric view can make it hard to tell where plants and enemies are on the grid system. However this could be easily fixed by putting in a line that shows where the plants will shoot when they are turned/planted. Other than that, the UX/UI is clean and stylish. Excited to see where its at in May.