The program doesn't have any animation tools, but I'm wondering what you mean by a japanese style? If you mean something more like a 'chibi' style you can get this through prompts, without the need to use the modifier models.
Astropulse
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Hey! Thanks for the review!
Here's some tips for tiling and portraits:
With tiling, there are two options that do different things. The "Tile X direction" and "Tile Y direction" can be made visible by toggling "Show advanced options", these settings mathematically force the image to tile. This can be great when you need something to tile that normally wouldn't, but its also very heavy handed and can make weird stuff.
The second option is to enable the "Tiling" modifier. This is a specialized image generator that has been trained on tiling textures, stuff like Minecraft blocks. It works best at 16x16 or 32x32.
For portraits, typically putting something like "A close up portrait of ___" or "A headshot of ___" will do the trick. For example here is "A close up portrait of a fox monk" with all other settings at default values:
On speed and CPU usage:
AI image creation is actually one of the most complex tasks computers can do, when you boil it down, its essentially solving differential equations with billions of inputs and outputs. Way more demanding than any AAA game, or even most 3D rendering software, even for small pixel art images. This is why the compatibility section is so strict.
We've managed to get the requirements down to a 4GB GPU, which is pretty impressive given the size of the models and the complexity of the computations. You can find system requirements and some benchmark data above on the main page.
Again thanks for the review, and I hope it helps people with the decision to buy or not!
The model files required by the extension are downloaded automatically, but these files are only usable inside of Aseprite. If you need model files for use outside of Aseprite you can either purchase the extension through Gumroad, or contact me with proof of purchase and I'll send a redeemable code.
Thank you! You should check out the site, its a bit more affordable and you can even try it for free :) https://www.retrodiffusion.ai
Hey! The paid version does run locally. The goal is for the web and local versions to maintain as many identical features as possible, right now the web is slightly behind but we're updating it this week.
There aren't any tokens with the local version.
16GB RAM is a minimum for CPU only generations. If you have a capable GPU you only need 8GB of RAM.
There isn't an explicit refund policy, but we provide refunds to anyone who asks.
The pixel art image size for a 512x512 generation is 64x64. Both the extension and the web version handle all the size conversions behind the scenes for you.
All versions have an image input option.
Based on the hardware you mentioned, you would not be able to run it. Intel iris Xe is not a dedicated gpu, but rather integrated graphics on your cpu. You must have a dedicated GPU with at least 4GB of VRAM. You can refer to this system requirements chart for more detailed compatibility requirements:
I've actually been training and releasing models for about 10 months now, all trained on my own artwork and other licensed assets, nothing to do with Pixel Art Diffusion (though KaliYuga is a friend and inspiration). You might actually be interested in this downscaling algorithm I designed myself, its not quite as good at turning things into pixel art as Pixelization, but it is MIT licensed. https://github.com/Astropulse/K-Centroid-Aseprite
Hey! I'm concerned that the new AI deep pixelization tool is based on this code and model: https://github.com/WuZongWei6/Pixelization
If this is the case it would be a violation of the non-commercial license unless you have arranged a deal with the author.
Is this the case?