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Astropulse

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A member registered Dec 23, 2019 · View creator page →

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Contrary to how it seems, pixel art is one of the most difficult things for AI to do accurately, because it requires way more precision and accuracy than almost any other art form.

The plugin can't create sprite sheets like this, and certainly not without a lot of leg work. You're probably better off looking into converting 3d animations to 2d sprites, that takes a lot less effort.

Hey! The models in this tool aren't quite capable enough for animation like that, and especially for changing a specific item while leaving other elements intact.

You're welcome to try of course, but it will be an up-hill battle :)

Hmm it should be working fine on 1.3.13

Hey, you need to run the setup script from file -> setup retro diffusion.

If there are errors, it did not work. For further troubleshooting join the discord server: https://discord.gg/retrodiffusion

It is updated frequently, about every 1-2 months. But it is not the same as the website, it uses completely different models. The models on the website can't run on normal gpus, they are far too large.

Awesome!

Unfortunately no, that model does not have enough memory to run this program well.

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Hey! This application requires specifically python version 3.11.6, which is linked in the setup scripts as the "Download Python" button.

Once that is installed, go to Setup Retro Diffusion -> File Locations -> Check the "Show Path Settings" box -> "Add Python Path Manually" Select File

The installer file is not what you want to select, instead go to "C:\Users\<YOUR USERNAME>\AppData\Local\Programs\Python" and choose the "Python311" folder, and the "Python.exe" file.

If you've got further issues please join the Discord server and let me know, since troubleshooting there is much much easier :)

https://discord.gg/retrodiffusion

This style will be difficult to get without training for it. I recommend checking this guide out, it tells you how to train your own "lora" model that you can use with retro diffusion to get the exact style you want. https://docs.google.com/document/d/1jBjn7xfGzGmRpvap43hMvbNq0DLCDJWa30JG-1Esx3o/...

Ah, thats unfortunate. We'll be supporting 50xx cards officially once pytorch has stable support, but until then you'll need to hold tight :)

Retro diffusion uses its own virtual environment, so you need to do all of the python library management there, you can find the venv location in "Help" -> "Retro Diffusion Tools" -> "Open Python Venv Folder"

Hey! The license is included inside the extension files itself, but I've now also added it as a "demo" here.

It's a bunch of legal jargon but it essentially boils down to the code and models are owned by Astropulse LLC, and not able to be used commercially, but the outputs of the code and models are owned by whoever creates them (you) and are able to be used commercially since you have the rights.

The extension probably won't be able to do sprite sheets any time soon, but on the website (https://www.retrodiffusion.ai/) we've nearly got a model released that can do walk cycles like shown here: https://x.com/RealAstropulse/status/1896924271659884854

Yep! You can access those models from inside the extension through "help" -> "retro diffusion tools" -> "download models"

It is not supported by AMD's AI drivers in pytorch

I haven't heard of this issue before, would you join the community discord server so we can figure out whats going on more closely? https://discord.gg/retrodiffusion

It's a way of controlling how the image generates using some input images. You can read about it here: https://stable-diffusion-art.com/controlnet/ (This is about general controlnets and how they work)
Or you can see a video I did going over how they work in Retro Diffusion here:

Hey! There can be false detections sometimes because of how windows sorts graphics outputs, especially if your CPU is amd and has integrated graphics.

The comments here isn't a good place for troubleshooting, so if you'd join the community discord server and make a post in the errors channel that would be great: https://discord.gg/retrodiffusion

It creates something new, this model doesnt have the consistency to make the same characters in different poses.

You can make animations by hand in Aseprite, but Retro Diffusion can't generate animations or animated spritesheets.

You would need to use Linux with an AMD gpu. Additionally only more recent AMD cards are supported, 7000 series and up, with the exception of the 6700 and 6800 which are also supported.

It cannot make animations yet, though it is something we are working on.

No, it runs locally on your own hardware. It will only stop working if you delete the files or other things it relies on.

Looks like Python wasn't able to install the libraries it needed. Being an AI program it's incredibly complex, but I do my best to simplify it down for users. Unfortunately sometimes it needs a little help to get installed and running.

Itch.io comments aren't the best place for troubleshooting, so please join the community discord server so I can help you with this better: https://discord.gg/retrodiffusion

Yep, it can do any aspect ratio you want. Some might look a bit weird, but anything less extreme than 1:3 should look fine :)

Hey! It's not specifically trained for this style, so it won't do it very well.

The program doesn't have any animation tools, but I'm wondering what you mean by a japanese style? If you mean something more like a 'chibi' style you can get this through prompts, without the need to use the modifier models.

I'd love to help it meet your needs- RD is quite flexible, but it does require some tinkering and learning to use effectively. Of course if you'd rather just refund, you can contact itch.io support for that.

No, the cloud version still requires you to purchase credits. The hardware requirements are listed very clearly on the product page.

Hey! You do need Python 3.11 (3.11.6 is the best specific version). It is unable to use python 3.12 at all, because the largest dependency is PyTorch, which is only available for <= Python 3.11

Yep, it runs completely locally. All the artwork used for training was either made by me, or was given with consent from other artists.

Low chance, but Pixelorama has been on my radar for a while :)

You can run text to image and image to image, but Neural tools and controlnet aren't compatible with cpu mode yet. I'm working on it, but no release for it right now.

The issue is that your GPU is not compatible with the software. AMD can only be used on Linux. This is explained in the compatibility section.

Yes! Absolutely. I included that info in the download section of the gumroad page, but forgot to put it in this page :)

Hey! Thanks for the review!

Here's some tips for tiling and portraits: 

With tiling, there are two options that do different things. The "Tile X direction" and "Tile Y direction" can be made visible by toggling "Show advanced options", these settings mathematically force the image to tile. This can be great when you need something to tile that normally wouldn't, but its also very heavy handed and can make weird stuff.
The second option is to enable the "Tiling" modifier. This is a specialized image generator that has been trained on tiling textures, stuff like Minecraft blocks. It works best at 16x16 or 32x32.

For portraits, typically putting something like "A close up portrait of ___" or "A headshot of ___" will do the trick. For example here is "A close up portrait of a fox monk" with all other settings at default values:

On speed and CPU usage:

AI image creation is actually one of the most complex tasks computers can do, when you boil it down, its essentially solving differential equations with billions of inputs and outputs. Way more demanding than any AAA game, or even most 3D rendering software, even for small pixel art images. This is why the compatibility section is so strict.

We've managed to get the requirements down to a 4GB GPU, which is pretty impressive given the size of the models and the complexity of the computations. You can find system requirements and some benchmark data above on the main page.

Again thanks for the review, and I hope it helps people with the decision to buy or not!

Send me a message on Discord with proof of purchase and I'll send you a code to get the model files :)

There is a sale going on right now!

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Yep! There is an isometric model in the "Modifier" section :)

https://imgur.com/a/t17Azsa

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The model files required by the extension are downloaded automatically, but these files are only usable inside of Aseprite. If you need model files for use outside of Aseprite you can either purchase the extension through Gumroad, or contact me with proof of purchase and I'll send a redeemable code.

I've now included the model files in the program itself, to get them you just need to go to "Help" -> "Retro Diffusion Tools" -> "Download Models"