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Luca

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A member registered Dec 21, 2023

Creator of

Recent community posts

Thank you for Playing :D

If you place your barricades/defenders near the totem, you can actually stop it for some time. The getting lost thing is actually intentional, but we know it's a bit difficult to find your way back, we're thinking about adding some landmarks to make orientation easier. This was our first game jam and we got a little lost organizing some parts, but I guess that's normal the first time xd

Thanks for the Feedback!

(1 edit)

Thanks for playing! Normally you can remove the preview for the placement for the barricades/towers by pressing 1. The getting lost part is kind of wanted actually, because there is probably an optimal route to get all the stuff and then chill in the base but the player should not be able to do that so fast. But yes, the game needs some improvements like some landmarks to orientate yourself a bit better and some other stuff like animations and assets. Thanks for the feedback!

Cool idea the hitboxes are a bit clunky and the enemy spawning at the bottom of the screen are a bit annoying. Overall I had a lot of fun playing it i reached a score of 3230.

I like the idea of the units that collect the food it satisfying to watch. I collected all of the food in front of the base and ran to the enemy base an won wihtout any resistance only one enemy spawned. 

I like the graphics and the projectile. But it lacks gameplay. The cartoony style fits the idea well :D