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AT Farms

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A member registered Mar 22, 2022 · View creator page →

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Make something new

I was working on the changelog post, it is up now.

Well tell him to get a ruler lol

But why is it overscaled?

I don't remember where I found it. I don't even know if I still have it. It needed some work to be up to FS22 standards. I got through wheel configs and a few small things and then abandoned it to be honest. 

It's apparently a common bug with silage pads in general, I just haven't had it happen in the past. Downloading the Silo Bunker Utilities mod from the Modhub has seemed to fix it. Chalk it up to Giants typical bs lol. 

Did you add a choke plate so they fit the baby sized feeder house on the gleaner?

Have you noticed issues with the silage pads at the dairy? We have begun unloading one of the pads after fermentation, but the tarp does not continue to roll out. It is now opened the back side of the pad instead of the front, workable side... Not sure if this was intentional or not. 

Awesome, man! 

These are great, except for that the collision sticks out behind the tractor when attached. I almost went into the stratosphere, and I am not qualified to be an astronaut. Connected to the 2018 1775NT is where I found this issue. It conflicts with the collision for the 2-point. 

Also, the main collision is not at zero, so there is a minor error. 

Great otherwise. 

Looking through the description I see no mention of the millet and rye... Are these meant to be added to the map, or do I have some custom crop mod I don't remember downloading?

Interesting, I haven't found that to be an issue. 

That's Custom Moddings liquid tank, you can find it on Giants Modhub

Oh yeah, I'm sure CP and AD don't like that. I don't use them so I don't have any pointers on that, sorry. 

Are these heads different than the first version?

The IC doesn't do anything for the box, it is because Simple IC adds that to all implement hitches which I added to the box.

I would suggest resetting the keybinding for service function and seeing if that helps your issue.

I figured it out lol, I was just being dumb. I set up my grain leg to work with this and it's fantastic. This is a total game changer, as with most of your scripts. I don't think it's said enough, thank you for all that you do!

Maybe I'm missing something, but I can't seem to fill propane on the Unia Farma. I don't see propane added to the selling station anywhere.

Hey Lazy, when I download the assets from the github repository, the bale monitor does not have the clamps or brackets, or anything of the sort. This is messing with the i3d mappings. I am able to make the changes I need to make it work, but I thought you might want to know. 

Do you have any screenshots so I can understand what issues you were having?

Awesome! Have fun!

Glad you got it figured out! 


Thank you, I appreciate it!

https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=250800&title...

The other STS as well. 

https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=251893&title...

The STS was converted by SiiD unless you are looking for a different version?

CoNsOlE?!

There is a 1050 with those but that is a dual auger cart

So, I just looked up to see if Kinze offered the 851 or 1051 with rowcrop duals, and I am not seeing that they did. The frame and axle set up on these is not conducive to that set up.

The key should just be M, I am not sure. I haven't run into that issue myself.

I didn't realize I was behind on the UC beta, and had 0.0.0.6, and the companion still. After updating and removing the companion, it works perfectly. Disregard.

I was testing this mod this evening, everything seemed to be working properly, until I went to shell corn. The HUDExtension data stopped working, and I got a couple of LUA errors. 


2023-09-21 21:42 >> FS22_TH_VehicleHudExtension: ERROR: C:/Users/Trocknado/Documents/My Games/FarmingSimulator2022/mods/FS22_TH_VehicleHudExtension/scripts/gui/hud/VHXFillLevelsDisplay.lua:111: attempt to call method 'getUnitSelectionValues' (a nil value)

2023-09-21 21:42 LUA call stack:

  =C:/Users/Trocknado/Documents/My Games/FarmingSimulator2022/mods/FS22_TH_VehicleHudExtension/scripts/core/THUtils.lua (34) : printCallstack

  =C:/Users/Trocknado/Documents/My Games/FarmingSimulator2022/mods/FS22_TH_VehicleHudExtension/scripts/core/THCore.lua (86) : errorMsg

  =C:/Users/Trocknado/Documents/My Games/FarmingSimulator2022/mods/FS22_TH_VehicleHudExtension/scripts/gui/hud/VHXFillLevelsDisplay.lua (210) : call

  dataS/scripts/gui/hud/FillLevelsDisplay.lua (196) : updateFillLevelFrames

  =C:/Users/Trocknado/Documents/My Games/FarmingSimulator2022/mods/FS22_TH_VehicleHudExtension/scripts/gui/hud/VHXFillLevelsDisplay.lua (176) : superFunc

  dataS/scripts/gui/hud/HUD.lua (862) : update

  dataS/scripts/BaseMission.lua (1194) : update

  dataS/scripts/FSBaseMission.lua (1985) : update

  dataS/scripts/missions/mission00.lua (577) : update

  dataS/scripts/main.lua (1288) : update


Is it required to have your UC beta?

I had a good teacher, and I've learned a lot in the past year as well. 

Actually, yes! Lol

For what it's worth, I think it is because the other 13 spds don't have a transmission. Logic would dictate that they should pull the last one you had in there, but Giants logic apparently thinks it should pull from the first Motor configs transmission. 

It might just be something weird on my end, but the only engine configs that actually pull a 13 spd is the 6-71 for both the Jimmy and the Bison. All of the other 13 spd engine configs pull the 9 spd. 

Fantfuckingtastic work otherwise, I just wanted to send that along in case it was an issue others were having that they hadn't noticed yet. 

Wow, that's tiny lol. Nice.

Thank you! Glad you like it!

I have spent my fair share of time around these as well! Thank you, I hope you enjoy it!

It is for now. JCL is working on it, with plans to release it once he is done.