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Atari Lynx Vault

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A member registered Mar 30, 2020 · View creator page →

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Thank you! Also the HOFF/VOFF for scrolling and explosion shakes. Once I ditch TGI, I’ll make use of the monochrome mode too.

Hi, thanks for the suggestion. At the moment I don’t have plans on adding screenshots but when/if I do, it would make sense to change buttons.

Ah it could be the case sensitivity with the file system, I’ve seen issues where the file was called BOOT.bin vs BOOT.BIN. Glad it’s working now!

Shouldn’t make any difference, I use mine with a BennVenn screen too. Would you be able to email some photos or a video of what’s going on so I can see it? Email is support@k-retro.com

How odd. I’ve just downloaded the menu again and put it on my SD card (16Gb in this case but 8Gb is what I recommend and sell in our shop), and it loads up no problems. Do you have the CONFIG.BIN file on the card as well? If that’s there, the only thing I can think of is that the SD card is not compatible. What brand is the card?

What size is your SD card and is it formatted as FAT32? It might be worth re-formatting and copying it after that.

Thanks for sharing and glad you finally have it!

We’ve just completed LynxJam2023 (https://itch.io/jam/lynxjam-2023) that was based completely around this tile set. Thank you for making this freely available, as a result we have 12 new games for Atari Lynx to play!

That’s correct, just as Karri said. The template that is provided will take care of generating an appropriate ROM file for you.

Have you got any experience for making music/chiptunes or SFX for an Atari Lynx? If not, then this is probably the wrong game jam for you.

This looks amazing. Nobody will care about Zaku after this is out!  

Haha, thanks! I've been wanting to do a parody game for a while and this seemed like it would be an 'easy' and 'quick' game to write. I was wrong about easy/quick but it was lots of fun and I've implemented some new techniques as part of it.

You have bad ROMs, convert them here - atarigamer.com/lnx2lyx

Looking forward to this one very much!

It does that sometimes when too many people try to use the emulator at once. Try it again at a later point - I just tried it then and it worked...

This is not compatible with Lynx GD, it's for the Lynx SD only

Thanks for sharing this update!

Have to say I loved the graphics and the music. The parallax effect is great too, but I did find it difficult to tell when a skull would actually hit me and when it would be safe to dodge it. It would also be nice to have a counter showing how many moonbeams have been collected so far. Looking forward to a more complete version

When I first put the headphones on, I thought "this is terrible", turned out my Lynx has a bad stereo socket. Swapped it out for another Lynx and wow, I was impressed! Can't say this is the style of game I like, it reminded me too much of Alien Isolation. I made heavy use of the computer map and it was so pleasant actually finding an exit. Some points of frustration though - can the computer map render quicker? It would be nice to have a sound sample menu so you can test out and know what various sounds mean - like walking into a wall, etc. The graphics effects, where found, are amazing though!

It took me a while to get the hang on of the controls and I managed to get down to the score of 11 so far. I noticed that sometimes if you're falling and there is a potion to collect, once you hit the ground, the potion disappears. Cool music and animations, will have to keep trying to get a better score I think!

I really like the idea of this game, especially the meta-controls, it's very cool. The music is very nice too. The only improvements I would suggest is not using the default CC65 font.

There are! In fact it's available on pre-order on the LynXmas 2020 cart, you can get it here - https://atarigamer.com/shop/AtariLynxGames/5739799835049984

We're going to have new stock of BennVenn mod kits soon, probably a couple of weeks from now 😎

Hello! Glad you like the improvements and thank you for your support! What you're describing sounds like LYX files to me, these are going to be slightly smaller, the LNX files are just 64 bytes larger and contain a header at the start of the ROM to provide additional information about the ROM. ElCheapoSD expect LNX files and I know there are tonnes of LYX files out there that have a .LNX extension. I'm working on an online utility that will be able to fix your LYX ROMs, will try and get it finished this week. At the moment it can convert 256K LYX files to 512K LYX files, but that won't help you in this case. The utility is here - https://atarigamer.com/lyxconverter. Check back in a few days, hopefully I've had time to update it by then.

Hello! That's odd isn't it? ElCheapoSD Menu uses the same API but that works by sending a ROM number to launch a ROM. I am guessing something is going awry during sorting. Can you try and format your SD card and copy the menu and the ROMs back? If that doesn't work please join our Discord server for a chat - https://discord.gg/SnDrdJTkUk

Hello, yes there is, probably together with the original (not 2020) version of the game. I'll be ordering a batch of Lynx cartridge PCBs in July just for this purpose. Hopefully I can get something released in August/September.  😻

Thank you for your first submission to the Lynx game scene Aaron! Hope to see more from you in the future, don't forget to say hi on the forums too!

Thank you! I've used some parts of this in my game - "Santa's Empty Sack" that I made for the LynXmas 2020 game jam.

Thank you for making this available, it inspired the title screen for my game - https://atarigamer.itch.io/santas-empty-sack

I mostly used the legs and the waist, scaled it down to fit a resolution of 160x102  😅

Excellent! Love that you made a demo of it so people can get an idea before buying. The ROM can be played here - https://atarigamer.com/lynx/play/ABugsTripREDUXDemo/497355921?r=0

Great news and congrats! I guess this makes my version of "A bugs' Lynx" even more rare now!

Thanks! Yep the difficultly and coyote time needs to be tuned. I've had a tonne of suggestions for the 'final' release of this game. The competition version was put together in two weeks so I plan to spend much longer on the revised version, probably even adding some shooting and power up elements to it.

That's what the LNX2LYX converter is for in case you need to convert any other ROMs   - https://atarigamer.com/lynx/lnx2lyx

Ok, sure, I'll send you a link to resubmit.

If it's bug fixes go for it, I can provide a special link to re-submit, but please don't go adding new features/levels/etc. I plan to do the same with my entry.

No, Atari has nothing to do with this competition. If you are talking about Atari Age however, the publishing conditions is a promotional deal for this competition. You can of course have your game published by Atari Age under different conditions even if you are not in the winning spots in this competition. Hope that helps explain it!

Yes the theme is defined, you have to go along with it. It is very open to interpretation so do your best to make it fit.

I tried this out in Handy and the movement speed seems a little slow, can that be sped up?

Also when drawing the gun it seems to trigger very quickly, I think you need some de-bounce code there to help with it.

Everything listed for each place is included as part of the prize, as you can see there is a reduction of prize amount from 1st to 2nd to 3rd place.

We had a number of questions about the following prize so we decided to clarify...

Your game published in physical form by AtariAge with 5x copies of your game

1st, 2nd and 3rd place winners will receive 5x copies of your game if published via AtariAge.

All submitted competition entries will be published in the Project Argon (Android Retro Emulation System) digital store as well as on the Atari Gamer game database.

You will also be given the option to participate in the following:

  • Your game published in physical form by AtariAge. Publishing rights, ownership and IP will be negotiated between you and Atari Age on a per-case basis.
  • Releasing a non-competition version of your game on the Project Argon store where you can request payment for your game i.e. you may wish to add extra levels to the game after the competition or have different game modes, enhanced graphics, etc.