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AtavistGames

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A member registered Mar 19, 2021 · View creator page →

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Thanks! This demo is about a year old and a little buggy. I’m almost done with the new demo with a lot of new stuff. I’m hoping to have it up in a few weeks. 

will the platformer camera or gravity be updated to also work with 3.2 one day? Thanks again for this amazing plugin!

thanks! Broke studio will have them for sale when the time comes, should be by the end of the year. For disappearing platforms, I would recommend using the platformer plus plugin by Hauntology. :)

that looks pretty good! Just keep up the practice. I’ve been working on this game for over 3 years and it looks COMPLETELY different than when I started. It’s all about being persistent and always learning something new. Pixel Pete on YouTube has good tutorials and will review pixel art from viewers sometimes. Keep it up!

I did that, but kept getting the same errors :(

LOVE this plugin! I'll be keeping an eye out for an update compatible with 3.2, even if I could disable this in certain scenes just so I can get my rom exported. Thanks for all your hard work!

thanks! Can’t wait to get this thing finished.

thanks! And glad you got that figured out.

I am, actually. This game was originally titled ‘dead of knight’ but after searching to see if the name was taken I discovered Dead Knight and figured that was too similar in name and style. There is also a game called ‘dead of night’, so I changed the name to The Fallen Crown. It does looks pretty fun!

I thought I replied to that first one, sorry. It’s a bug, I meant to block that room off. I haven’t finished the AI and collision on him yet. I’m doing a little enemy rework right now actually.

I probably won’t do a big kickstarter update before the end of the year, but I’ve been adding in new areas NPCs and enemies. You can catch up on small updates on Twitter. Just posted this new art today: 

thanks! I’ve got big plans for this game, I’m glad everyone seems to dig it so far.

Thanks! The music is the one thing that I don’t do, but I’ll try and make that happen.

of course not! I post something new on twitter once or twice a week. I’m a solo dev so I don’t have time to hit all the platforms with updates. I will definitely update the demo here, but that’s probably still a few weeks out.  https://twitter.com/atavistgames

I have! It’s a fun game, but rogue lites are hit or miss for me. I prefer a hand crafted world than replaying procedurally generated levels over and over again. But I can definitely see the comparison there at the start of the game :)

I don’t have any official channels yet, but you can submit any bugs you find to larson@atavistgames.com Thanks!

I forgot to block off that room on that particular build. That whole section is incomplete and I haven’t had a chance to upload a fix yet. Sorry! It may still be a few weeks until I can do that, there are a few other things I need to fix as well.

I hope so! I’ve got a whole sagas worth of content planned. I’ll pump out retro games as long as people are interested haha

thanks so much! I really appreciate the support. Keep an eye on the games Twitter account, I’ll be posting updates and previews for upcoming stretch goals. I just posted some concept art for the refinery area yesterday. :)

thanks! Depends on if we hit any stretch goals, that would mean more content, but roughly 60% or so. The target release date is about this time next year.

also, thanks!

that gets revealed as you play through the game, I don’t want to spoil anything. He starts nameless with no memories, but he plays an important role in the current events and lore of the world. 

You’re a genius!

oh yes! I can’t announce anything officially yet, but if you subscribe on my site(www.atavistgames.com) or follow me on Twitter(@atavistgames) I’ll announce it in the next couple of weeks. And thanks for your interest!

not at all! I definitely plan to do something similar down the road. There are websites and apps for just that kind of thing.

Yes! That would be much appreciated. The more feedback the better. When the game is further along, I’m going to try and set up a system for people who want to help play test can submit bugs and stuff. 

oh geez my bad. I need play testers haha

oh crap! I should have kept that room blocked off. I don’t have his collision and hp added in yet. That’s what I get for doing minimal play testing. Thanks for the heads up haha

thanks so much for the feedback.! Very thorough. I plan on squashing bugs sometime later in the week so that’s great timing. I’ll be posting the new build with these fixes soon. As soon as these issues are fixed I’ll be adding in new areas, enemies and some mini bosses to fight. And another playable class!

Cool thanks for the heads up. I’m hoping to have that fixed by this time next week.

haha thanks! I snuck that in there so I could test certain things, I forgot to take it out for the public build but I didn't think anyone would find it. very thorough!

thank you very much! I can’t wait until I can get some more updates going.

thanks so much! That video was a surprise and has been a huge boost.

thanks! I’m maxed out on bg tiles, sprite tiles and palettes in just about every scene haha

Thanks so much! I’ll be trying to post as many updates and dev logs as much as I can.

dammit now i'm gonna have to make an adventure game!

no prob! It’s good to hear stuff like this. I’m trying to find the right balance of not directly spelling things out for the player, without being too obtuse. Thanks!

pressing ‘up’ will interact with objects when you’re next to/in front of them or let you talk to NPCs.

you’ve got to pull the dagger from the corpse in the second room then hit the lever with an attack.

Thanks! The controls were mostly a limitation of the older version of GB Studio.  I just uploaded a new and improved version today  if you get a chance to check that out. I'll be posting a dev log about soon.