Drew, this is GREAT for having just started out in Unity. Love the hand-drawn sprite style and the demented death screen laugh! Came over to check this out from udemy since I'm taking Code Monkey's visual scripting course also and saw your review. Keep it up!
atheymr
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Really digging the menu format! What a cool way to introduce you to the gameplay AND show the credits and navigate around. I used a controller for the levels, which could feel a little slippery at times, but then again, so is climbing around on furniture, so it definitely reminded me of the "Floor is Lava" show in that aspect. One thing that felt maybe a little like a cheat for me was being able to "run" mid-jump, so you could start with a regular jump, toggle the run to go farther in midair, then toggle back.
But this is a lot of fun to play, and that's really the point. I giggled a bunch face-planting over couches and missing the smaller landing points by a millimeter. You never feel like the game is doing you wrong, though; you're in full control.
Was this a Construct 3 build? Just curious!
This is definitely a concept that could grow into a larger game -- more levels, moving obstacles, etc. Discovering the time attack mode after the first go-through was a nice addition! My time was not spectacular:
Expanding to a 2-player split-screen mode to compete against a friend would be pretty cool, too.
Checking out Vimlark's work always makes you smile. Taking straightforward concepts and focusing on fun gameplay foremost.
Sorry to hear that! What control scheme are you using? Even though this is the final build based on the tutorials, there are still bugs. The workaround for your issue may be to select a control scheme in controls first before playing. I'll see if I can update the build where it defaults to using arrow keys if you don't select a control scheme and just press play.