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Bozó Attila Bertold

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A member registered Feb 01, 2021 · View creator page →

Creator of

Recent community posts

Thanks! Just try not getting killed by them until you get an upgrade and they aren't invisible anymore.

Hey Máté, thanks for checking out the game! 

It was fun to do this project because it helped a lot to figure out what to do and what not to do in REPOSE. I'm not saying it's gonna be less stressful, but the energy system won't be as suffocating as it is here. 

That's great to hear, thank you for checking out my game!

Hey thanks for playing the game! Glad to hear you had a good time. 

Wow thank you so much! And thank you for mentioning it on your blog too, I'm flattered

Thank you for the nice words, glad you had a good time!

köszönöm szépen!

Thanks, glad you liked it!

Thank you too for playing! 

Thank you!

Hey man, thanks for checking it out and for the nice words too! 

Thank you for playing! I'm pretty sure you're gonna enjoy REPOSE as well whenever I finish it!

Hey thanks for playing the game, glad to hear you enjoyed your time with it! I'm working on a game called REPOSE, if you're interested you can check out my twitter: https://twitter.com/0atis0/status/1452771428407910403

Thank you!

Thanks, glad you liked it!

You can interact with the menus with CTRL

Oh okay, that's a relief that at least mechanically it works.

Thank you for playing!
My goal was to make the player figure out how the game works, like if you try making tea without the ingredients, it tells you what you need still. There is a more elaborate description, I just put it in the readme file, I thought it's more comfortable to read than the game's chunky pixel text.
About the pop-up notifications, I didn't want them to pause the game because nothing "real-time" happens really, you can still keep doing the busy work (like picking grass) without the notifications interrupting you. I know there are more elegant ways to do this, but this is what I ended up doing in the game's kinda short dev time.
About the enemy not showing up, do you mean they won't even respawn after leaving the fireplace? I tried recreating this issue, but it always seems to work.

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That's weird, the game never did that during testing. Can you send me the specs of your system? 

Thank you! I'm actually working on a much bigger, but similar game in the meantime.

Thank you Jimbly, glad you enjoyed it! And what you're saying about the energy counter isn't a bad idea at all, it can be a bit out of view when you're focused on exploring the corridors.

Thank you for this amazing review, it's actually touching to read that you had exactly the kind of experience I was hoping to create. This is the stuff that motivates me. You're also right about the item pickup notifications, the UI in general could be improved a lot, I will definitely keep it in mind going forward!

Thank you, very happy to hear you enjoyed the game and that you went for both endings!