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AtoxicA

11
Posts
1
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A member registered 92 days ago

Recent community posts

seriously dragoon is too OP. It could be done so it could have 3 or 4 additional traits. You could still have multiple aspects by implementing the dragoon trait multiple times, but it would take a lot more effort. in exchange for that, you could allow aspects with double stats or triple damage to stack

few relic ideas: 

 - you have only 2 or 3 option to choose in receuit events.

 - faith is always equal 13

 - additional traits dont apear in the shop

- you must fight bosses but u dont get any reward, also theres no curio events

- many rounds are skipped, but recruit events too( so you fight dragon in around depth 30)

 - as a benefit from another relic: 

Start with sanctuary ( or with samctuary efect)

 - its preety craZy idea, but:

Every follower has randomized combat trait

i realy like barier and dragoon changes

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I have a few ideas for followers, aspects and other things. I think there could be more support followers who would buff other followers. I was thinking for example about something like making adjecting followers get 1.5 times stats, or giving adjecting followers permanently 1 damage at the end of the round, or making all followers get 1 less damage (good counter for firework master), or retriggering combat trait to the follower on the right/left. Another interesting follower could be a guy who copies everything of the follower on the right/left (combat and additional traits too). These followers would allow for creating cool combinations.

 I think it would be useful to have some counters for bosses or opponents with traits. One of them could be reducing the damage taken by all followers, which with a few of them could completely eliminate the threat from firework master. a folkower that attacks the opponent with the lowest health instead of the first one could also be useful. A more expensive follower that disables all traits at the beginning of the opponents' fight and for one round of the opponents it hits could also be good. This would allow for a greater variety of strategies because some of them always lose to specific bosses.

I would also change the follower that steals 2 damage from the recruited damage. to the fact that it would steal all stats from the recruited one and destroy him in the process. The only option to stop it would be to swap it for another follower. Another useful follower would be one that deals damage to all opponents (AOE). For balance, it could get 2 times less stats, or something like that. It would be a good alternative to crow and would not lag so much with high damage.

as for additional traits, some of the above followers could be turned into additional traits. in addition, I have an idea to make it possible to have more than 8 followers through the negative trait - a follower with this trait would not take up space. and when you have a lot of followers, I noticed that you only see those who are currently attacking and you cannot move the view. could this be changed? another trait could be the regeneration trait - after each hit you get 2 or 3 health.

and finally a few more suggestions. I think that the faith limit could be slightly increased, e.g. to 22 or 24, this would strengthen builds with high faith production a bit and maybe there could be a few more expensive followers, e.g. for 22. the last thing I think that the ability to reroll multiple times by buying an upgrade to reroll multiple times would be useful.

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after this update this combo also have cubic scale and this is even more op then aspirating aspect - i menage to get around 1 500 000 damage and 3 500 000 health on familiar with crow trait. My game crashed but it wasnt even maxed because a had only 3 mirroring dancers (without obelisk )working on duelist with 35 basic health and 3 damage. This beast can with adaptive aspect, double bigger stat every  atack so after 7 atack he has 32 times 2 to power of 7 atack ( after just one round !)

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I have suggestions. from my experience, there is practically only 1 combination that can consistently survive above depth 140. I think it would be a good idea to have more combinations that are actually very good (now it seems to me that the only good late game strategy is aspiring aspect + familiar strategy , or bee strategy. This could be done even without adding new followers, just fixing some combinations that seem like they should work, but they don't (e.g. familars don't get statistics from another one, you can't upgrade a unit's combat trait with an artificer many times, you can't give a dragoon's combat trait to a unit, the additional attack of an additional trait is not multiplied by a dancer (if applied to another dancer too), etc.) another thing is that some followers or additional traits are much too weak, even if not on their own, they simply don't fit into almost any combination, and it's definitely worth changing them to better fit different strategies. these new combos could then be difficult to do in a normal playthrough (to prevent from abusing them ), and would be geared towards endless mode. finally, an alternative to crow would be useful (high random or AOE damage), and in the initial few depths, a slightly larger store size would be helpfull (I often had a situation where I simply restarted when I didn't get faith's production at the beginning, without which it's hard to good start)

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another question - does sumoned ( mirroring aspect ) obelisks also can trigger other abilities ( for example prospector aditional trait)?

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there is a Bug - prospectors start of the comber ability ( aspirating aspect ) don't trigger more than twice even with multiple obelisks. I had a familiar with 9999 damage and they didn't copy his attack even though I still had one unused obelisk

i realy appreciate that such good game is free and playable in the browser

Im suprised how well this game is made because there is so much good strats and game is very replayable