10/10 for the concept alone, writing and presentation were absolutely incredible as well
Atreyu
Creator of
Recent community posts
Name/Username: ChaoticSquirrel
Beta Version: 00
Did you enjoy the Game?
|Y| N
Should Hit and First Aid be changed to be unique for every hero?
Y |N|
Rate the following 1 - 5:
Hit: 5- Good as an early game card, as long as you can replace or upgrade it it's a stellar card
First Aid: 5- Good as an early game card, as long as you can replace or upgrade it it's a stellar card
Insight: 2- The reason it's two is because it's pretty useless as an early game card because knowing what the enemy will do doesn't really tell much, a better one would be knowing who the enemy will attack
Topsy-Turvy: 5- Really good, possibly even broken
Burning blood: 4- It's a 3 if it's a two step spell (Enchantment then healing) but a 4 if it increases defense and heals (For MP of course)
Iron Platelets: 3- HP is to valuable for this spell to be used, the tradeoff is to large with higher MP cards
Music 1 Pre fight: 5
Music 2 Fight Victory: 5
Music 3 Bad Guy: 5
Music 4: To Be continued: 5
Overall Sound: 5
Blue's Char Art:
Red's Char Art:
Green's Char Art: -So all of the art for the characters is good, text portraits, sprites, the whole 9 yards, I only wish we could get some card art. That's what makes a card game for me, when I can look at the card and marvel at the sprite work and balancing that went into making it, character art is cool but I'd rather have card art.
White's Char Art:
Overall Art:
Blue's Char Writing:
Red's Char Writing: I feel it would be cooler if red was a lot more withdrawn and kind of meaner. A bit like Crosshair from Bad Batch where he kind of tolerates those around him. Not a pride issue but a people issue.
Green's Char Writing: I don't feel like green got as many lines as the rest but what he has so far doesn't really speak to deeply into his character unless I'm missing something
White's Char Writing: A little to obvious as to the whole pride thing I would make it more subtle, make white subtly narcissistic and therefore self destructive
Overall Writing: "Can't have a war if everyone is dead" I really liked this line and the dialogue does really well for setting the stage for the world without drawn out narrations, immediate immersion
For bug reports please describe the circumstance leading up to the bug, and a screenshot or recording of the bug.
submit this survey at
Eh, can't expect much out of game devs when it comes to learning something new, most you'll be able to get is learning from tutorials, take the unity community for example. Very rarely have I gotten an answer to a problem from someone who knows how to fix it and when I do they're very disgruntled and kinda upset I want to learn. I'd say be patient and wait for them to soften up a bit, they'll come around eventually
That's how I got mine as well XD. I couldn't figure out how to get the shield down there so I just really timed my jumps. Because of you guy's unique jumping mechanic, where you have to fall a little first, (it scares the crap out of me but is so rewarding) you're able to pull it off, getting tons of distance and height.
I'd just say for little side quests like that you just give cosmetics. Whether it be just a color swap or letting the player play as Bones, (I really like Bones, he's my favorite! Was sad he didn't have a spot in the demo ): ) Like there, you could've given Maxwell an Orange spacesuit, because, you know, Orange Island ;). Just the little stuff. That's all.
But those modern spawn points tho XD. Better be lucky they didn't go full retro authentic! The only reason you find the buttons strange is that it's not really meant to be played on PC. It's a GBA game, the Web Emulator has different buttons mapped to a key. It's only trying to give as close an experience to the GBA as possible, that's all
Found the Orange Island easter egg, (Btw great job on the visuals you guys nailed the feeling of Orange Island) but I was a little upset when the only payoff was the crown at the end. The first boss is okay in terms of difficulty but could be just a little faster. Also, the music. You guys nailed the music. It's a sound I've never even heard on the GBA. Very Steven Speilberg kind of vibes. It's been a pleasure to play the demo overall, can't wait!