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attamayte

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A member registered Feb 06, 2021 · View creator page →

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What an impressive comment! Thank you. 

We envisioned a more intricate story than simply "saving your sister from aliens." Our goal was for players to uncover the mystery of what happened to the colony and understand Max's connection to it through a series of clues. However, given the uncertainty that players would notice all the details and how the protagonist's perspective might influence their interpretation, we decided to add stronger hints as a compromise. 

Anyway, I'm glad you liked it!

Towards the end, we had to cut back on the volume (including text volume!), but I wanted to tell you more. I'm glad you enjoyed it! 

Thank you. Those words mean a lot to us.

Yeah, we didn't have time (though who has time during a jam?) to expand the gameplay. And even with such simple gameplay, we had to cut down on the size of the locations and the length of the game. 

It's great that you enjoyed it!

That's very generous, thank you! 

The game was originally envisioned as something far less personal, and we chopped off the hydra's head a few times until something grew that was able to hook us emotionally. I'm glad you were able to feel that.

We took maybe the whole first week to search and revise the concept to form a cohesive experience. I'm glad you enjoyed it!

Hey, I forgot to mention the controls.

A and D to move left and right, and W for interacting. That's all - have fun!