It's 2d
August
Creator of
Recent community posts
Yes, I'm using 3 different packs that I got on here. Finishing the level will prompt some text explaining that the art is originated from other developers.
ANIMATION PACK: Used for the main character.
ASSET PACK Temple Ruins:Used for the brother and environment.
Pixel Fantasy Strange World: Used for the background.
Thank you! plan on reworking the character controller so that it actually feels like I want it too.
And again, thank you for playing it!
Thank you so much for the kind feedback! I'm a little ashamed of how buggy it turned out.. BUT I do think that without a 72 crunch I could turn it into something special! The art is mostly based off of a few asset packs I found on here. Unfortunately they required a good bit of rework to function in Unity's tilemap system and that ate a bunch of my time in the beginning of the jam.
Thank you. The are is mostly from these asset packs. Although much of the packs were very conducive with Unity's tilemap system and I ended up spending a bunch of time one just making them work well in Unity.
ANIMATION PACK: Used for the main character.
ASSET PACK Temple Ruins:Used for the brother and environment.
Pixel Fantasy Strange World: Used for the background.
Thank you so much for the compliments and feedback!
Yes, all the art originated form these three asset packs:
ANIMATION PACK: Used for the main character.
[ASSET PACK] TEMPLE RUINS: Used for the brother and environment.
Pixel Fantasy Strange World: Used for the background.
These are awesome asset backs, but be warned they are not setup for tilemap implementation. They needed a good bit of rework before they were usable in engine.
Yeah there's a bunch of problems and after submitting I quickly found that it runs even worse on other machines for some reason. So, thank you for playing and I'm sorry lol. I plan to rework this a lot over then next week and see if I can get the smooth and intuitive player control feeling that I was originally after.
Thank you! I don't have a full story fleshed out just yet, but a key design goal was to have different languages in the game that you had to find each letter to learn/decipher them. There is supposed to be writing everywhere that will update when you learn a new letter. This is where much of the lore will be in the game. So basically hieroglyphs everywhere that as you progress farther in the game you would learn the (hopefully) deep lore behind the world.
I hadn't considered the brother in a multiplayer way, I really like that though! thank you!
I'm really glad you can see shine under all the mess! Again, thank you for all the feedback and kind words!